Rising waters : a game based on the 1927 Mississippi flood /

Blum, Scout,

Rising waters : a game based on the 1927 Mississippi flood / designed by Scout Blum. - 1 game (1 Double-sided Game Board, 6 Player Boards, Community Card Deck (100 cards), Landowner Card Deck (100 cards), Weather Report Deck (77 cards), 4 Player Aid Cards, 10 Community Goal Cards, 6 Wooden Towns, 27 Wooden Pawns, 66 Wooden Cubes, 10 Wooden Rafts, 89 Blue Flood Hex Tokens, 60 Blue Water Level Tokens, 60 Brown Levee Tokens, 7 Relief Camp Hex Tokens, 1 First Player Marker Card, 3 Track Counters): cardboard, paper, wood, plastic, color ; in container, 28 x 28 x 9 cm + 1 Game Manual (36 pages, 27 cm). - Scholarship and Lore: Games for Learning Series .

Duration: 60-90 minutes. 2-4 players.

Lamaro Smith, Makiyah Alexander, artists. Lamaro Smith, Makiyah Alexander, artists.

It's Spring, 1927. While Americans dance the Charleston and drink bootlegged liquor, the Mississippi Delta faces a flood of epic proportions. If battered river levees collapse, everything important to you will be washed away. Rising Waters is a cooperative board game built around area control, set collection, and variable player power mechanics where players experience life through the lens of African American plight. In the game, you will confront two forces - racism from white landowners and the power of nature. Persevere by drawing on your community's courage and strength from your family, church, music, farming, and education. Can you manage the rising waters to stay alive? The game centers African Americans to help players understand and empathize with their plight during the 1920s environmental disaster.--Provided by publisher.

Ages 14 and up.

197644920884

CMUP102 Central Michigan University Press


Games--Specimens.
Floods--History--Mississippi--Delta (Region)--20th century.
African Americans--Social conditions--Mississippi--Delta (Region)--20th century.


Delta (Miss. : Region)--Social conditions--20th century.


Educational games.
Puzzles and games.

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