Power play : (Record no. 253448)

MARC details
000 -LEADER
fixed length control field 03244cam a2200385 i 4500
001 - CONTROL NUMBER
control field ocn966273794
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20180722224556.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 161114s2017 nyu b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2016036716
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Description conventions rda
Transcribing agency DLC
Modifying agency OCLCF
-- CQU
-- OEM
-- YDX
-- VP@
-- IGA
-- PFLCL
-- YDXCP
-- BTCTA
-- BDX
-- IDU
-- OCLCQ
-- NFG
019 ## -
-- 947146049
-- 972173852
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781250089335
Qualifying information (hardcover)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1250089336
Qualifying information (hardcover)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Cancelled/invalid ISBN 9781250089342
Qualifying information (e-book)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)966273794
Canceled/invalid control number (OCoLC)947146049
-- (OCoLC)972173852
042 ## - AUTHENTICATION CODE
Authentication code pcc
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC)
Classification number 794.8
Item number B945
049 ## - LOCAL HOLDINGS (OCLC)
Holding library NFGA
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Burak, Asi,
Relator term author.
9 (RLIN) 333097
245 10 - TITLE STATEMENT
Title Power play :
Remainder of title how video games can save the world /
Statement of responsibility, etc Asi Burak and Laura Parker.
250 ## - EDITION STATEMENT
Edition statement First edition.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE STATEMENTS
Place of production, publication, distribution, manufacture New York :
Name of producer, publisher, distributor, manufacturer St. Martin's Press,
Date of production, publication, distribution, manufacture [2017]
300 ## - PHYSICAL DESCRIPTION
Extent xiv, 258 pages ;
Dimensions 22 cm
336 ## - CONTENT TYPE
Content Type Term text
Content Type Code txt
Source rdacontent
337 ## - MEDIA TYPE
Media Type Term unmediated
Media Type Code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier Type Term volume
Carrier Type Code nc
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note A little game about peace : the story of PeaceMaker -- A former supreme court judge takes matters into her own hands : the story of iCivics -- New bonds in Georgia : the story of Macon Money -- A prince's tale : the story of New Arab Media -- Nine minutes of pregnancy : the story of the Half the Sky movement -- A lab of hope : the story of Re-Mission -- Armchair scientist : the story of Foldit and crowdgaming -- Under the hood : the story of NeuroRacer and Project Evo -- "Don't just buy a new video game, make one!" : President Barack Obama, December 8, 2013 -- Today and tomorrow : virtual reality and a new beginning.
520 ## - SUMMARY, ETC.
Summary, etc The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement's most iconic games, including former Supreme Court judge Sandra Day O'Connor and Pulitzer-Prize winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Social aspects.
9 (RLIN) 158666
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Design
-- History.
9 (RLIN) 333098
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Parker, Laura.
9 (RLIN) 68848
994 ## -
-- C0
-- NFG
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Date acquired Total Checkouts Total Renewals Full call number Barcode Date last seen Date checked out Cost, replacement price Price effective from Koha item type
        NonFiction Main Library Main Library 04/21/2017 6 4 794.8 B945 33111008759868 05/10/2024 01/20/2024 27.99 04/21/2017 Adult Book

Powered by Koha