MARC details
000 -LEADER |
fixed length control field |
03624cam a2200349Ii 4500 |
001 - CONTROL NUMBER |
control field |
on1085544898 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20190228145436.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
190213s2019 nyuaf b 000 0deng d |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
NjBwBT |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
FMG |
Modifying agency |
FMG |
-- |
OCLCO |
-- |
UAP |
-- |
QQ3 |
-- |
JTH |
-- |
UAP |
-- |
NFG |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780062455963 |
Qualifying information |
(hardcover) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0062455966 |
Qualifying information |
(hardcover) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1085544898 |
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC) |
Classification number |
006.8 |
Item number |
H313 |
049 ## - LOCAL HOLDINGS (OCLC) |
Holding library |
NFGA |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Harris, Blake J., |
Relator term |
author. |
9 (RLIN) |
260938 |
245 14 - TITLE STATEMENT |
Title |
The history of the future : |
Remainder of title |
Oculus, Facebook, and the revolution that swept virtual reality / |
Statement of responsibility, etc |
Blake J. Harris ; with a foreword by Ernest Cline. |
250 ## - EDITION STATEMENT |
Edition statement |
First edition. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE STATEMENTS |
Place of production, publication, distribution, manufacture |
New York, NY : |
Name of producer, publisher, distributor, manufacturer |
Dey St., an imprint of William Morrow, |
Date of production, publication, distribution, manufacture |
[2019] |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xviii, 500 pages, 8 unnumbered pages of plates : |
Other physical details |
color illustrations ; |
Dimensions |
24 cm |
336 ## - CONTENT TYPE |
Content Type Term |
text |
Content Type Code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media Type Term |
unmediated |
Media Type Code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier Type Term |
volume |
Carrier Type Code |
nc |
Source |
rdacarrier |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references (pages 493-500). |
520 ## - SUMMARY, ETC. |
Summary, etc |
In The History of the Future, Harris once again deep-dives into a tech drama for the ages to expertly tell the larger-than-life true story of Oculus, the virtual reality company founded in 2012 that--less than two years later--would catch the attention of Mark Zuckerberg and wind up being bought by Facebook for over $2 billion dollars. This incredible underdog story begins with inventor Palmer Luckey, then just a nineteen-year-old dreamer, living alone in a camper trailer in Long Beach, California. At the time, virtual reality--long-hailed as the ultimate technology--was so costly and experimental that it was unattainable outside of a few research labs and military training facilities. But with the founding of Oculus, and the belief that his tantalizing vision of the future could one day be more than science fiction, Luckey put everything he had into creating a device that would allow gamers like him to step into virtual worlds and, in doing so, hopefully kickstart a VR revolution. With the help of an industry legend, a serial entrepreneur, and a slew of colorful characters--including those behind gaming sensations like Doom, Words with Friends, and Guitar Hero--Luckey's scrappy startup would finally deliver the dream of immersive and affordable virtual reality to consumers, leading geeks and gamers to be excited in a way that they hadn't been in years, and tech firms and investors scrambling to get in on the action before it was too late. Over the course of three years (and with unprecedented access from Oculus and Facebook), Harris conducted hundreds of interviews with key players in the VR revolution--including Luckey, his partners, and their cult of dreamers--to weave together a rich, cinematic narrative that captures the breakthroughs, breakdowns, and human drama of trying to change the world. The result is a supremely accessible, entertaining look at the birth of a new multi-billion-dollar industry; one full of heroes, villains, and twists at every corner. Take, for instance, Harris' own discovery while writing this story. When he started this endeavor, he had no idea that this tale would somehow involve Donald Trump, billion-dollar lawsuits, illegal practices, and end with Luckey--eventually ousted from Facebook--as one of the most polarizing figures in Silicon Valley. |
610 20 - SUBJECT ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
Oculus VR, LLC. |
9 (RLIN) |
390265 |
600 10 - SUBJECT ADDED ENTRY--PERSONAL NAME |
Personal name |
Luckey, Palmer. |
9 (RLIN) |
390266 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Virtual reality. |
9 (RLIN) |
242569 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer industry |
Geographic subdivision |
United States. |
9 (RLIN) |
223893 |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Cline, Ernest. |
Relator term |
writer of foreward. |
9 (RLIN) |
189883 |
994 ## - |
-- |
C0 |
-- |
NFG |