MARC details
000 -LEADER |
fixed length control field |
03062cam a22003858i 4500 |
001 - CONTROL NUMBER |
control field |
on1147943646 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200910122248.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
200327t20202020nyua b 000 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2020014979 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
DLC |
Modifying agency |
OCLCO |
-- |
OCLCF |
-- |
ON8 |
-- |
NFG |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781948122573 |
Qualifying information |
(hardcover) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
194812257X |
Qualifying information |
(hardcover) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1147943646 |
042 ## - AUTHENTICATION CODE |
Authentication code |
pcc |
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC) |
Classification number |
794.8 |
Item number |
C713 |
049 ## - LOCAL HOLDINGS (OCLC) |
Holding library |
NFGA |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Collis, William, |
Relator term |
author. |
245 14 - TITLE STATEMENT |
Title |
The book of esports : |
Remainder of title |
the official history of esports / |
Statement of responsibility, etc |
by William Collis. |
246 3# - VARYING FORM OF TITLE |
Title proper/short title |
Book of e sports |
246 30 - VARYING FORM OF TITLE |
Title proper/short title |
Official history of esports |
250 ## - EDITION STATEMENT |
Edition statement |
First edition. |
263 ## - PROJECTED PUBLICATION DATE |
Projected publication date |
2008 |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE STATEMENTS |
Place of production, publication, distribution, manufacture |
New York : |
Name of producer, publisher, distributor, manufacturer |
RosettaBooks, |
Date of production, publication, distribution, manufacture |
2020. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE STATEMENTS |
Date of production, publication, distribution, manufacture |
©2020 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xiii, 192 pages : |
Other physical details |
illustrations ; |
Dimensions |
24 cm |
336 ## - CONTENT TYPE |
Content Type Term |
text |
Content Type Code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media Type Term |
unmediated |
Media Type Code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier Type Term |
volume |
Carrier Type Code |
nc |
Source |
rdacarrier |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references. |
520 ## - SUMMARY, ETC. |
Summary, etc |
"The definitive guide to the modern world of competitive gaming, and the official history of esports" -- Back cover. |
520 ## - SUMMARY, ETC. |
Summary, etc |
"Join gaming luminary William Collis as he charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition-and even the future of humanity itself. Almost overnight, esports-or competitive video games-have exploded into the largest entertainment and sporting phenomenon in human history. But what exactly are esports? How did they become so popular so quickly? And where exactly is all this video gaming headed? Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, THE BOOK OF ESPORTS is the definitive guide to understanding all that the modern world of competitive gaming has to offer, and The Official History of Esports itself. Ever wonder what it's like to be a pro gamer? How to create a billion-dollar esports business? Or just curious if video games can really get your kid into college? (All expenses paid, of course.) This book answers all these questions and more! Featuring select interviews from the biggest names in the industry, The Book of Esports weaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth-and more-is inevitable as the divide between man and machine blurs into oblivion. Detailed and accessible, and written by a lifelong gamer and Harvard MBA who has painstakingly translated esports' mysteries into a testament for today, everyone can enjoy The Book of Esports because everyone should enjoy esports. So what are you waiting for? Take the wildest ride into worlds unreal, and discover that true human competition is always just a click away"-- |
Assigning source |
Provided by publisher. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
eSports (Contests) |
General subdivision |
History. |
994 ## - |
-- |
C0 |
-- |
NFG |