The book of esports : (Record no. 315871)

MARC details
000 -LEADER
fixed length control field 03062cam a22003858i 4500
001 - CONTROL NUMBER
control field on1147943646
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200910122248.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 200327t20202020nyua b 000 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2020014979
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Description conventions rda
Transcribing agency DLC
Modifying agency OCLCO
-- OCLCF
-- ON8
-- NFG
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781948122573
Qualifying information (hardcover)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 194812257X
Qualifying information (hardcover)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1147943646
042 ## - AUTHENTICATION CODE
Authentication code pcc
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC)
Classification number 794.8
Item number C713
049 ## - LOCAL HOLDINGS (OCLC)
Holding library NFGA
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Collis, William,
Relator term author.
245 14 - TITLE STATEMENT
Title The book of esports :
Remainder of title the official history of esports /
Statement of responsibility, etc by William Collis.
246 3# - VARYING FORM OF TITLE
Title proper/short title Book of e sports
246 30 - VARYING FORM OF TITLE
Title proper/short title Official history of esports
250 ## - EDITION STATEMENT
Edition statement First edition.
263 ## - PROJECTED PUBLICATION DATE
Projected publication date 2008
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE STATEMENTS
Place of production, publication, distribution, manufacture New York :
Name of producer, publisher, distributor, manufacturer RosettaBooks,
Date of production, publication, distribution, manufacture 2020.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE STATEMENTS
Date of production, publication, distribution, manufacture ©2020
300 ## - PHYSICAL DESCRIPTION
Extent xiii, 192 pages :
Other physical details illustrations ;
Dimensions 24 cm
336 ## - CONTENT TYPE
Content Type Term text
Content Type Code txt
Source rdacontent
337 ## - MEDIA TYPE
Media Type Term unmediated
Media Type Code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier Type Term volume
Carrier Type Code nc
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references.
520 ## - SUMMARY, ETC.
Summary, etc "The definitive guide to the modern world of competitive gaming, and the official history of esports" -- Back cover.
520 ## - SUMMARY, ETC.
Summary, etc "Join gaming luminary William Collis as he charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition-and even the future of humanity itself. Almost overnight, esports-or competitive video games-have exploded into the largest entertainment and sporting phenomenon in human history. But what exactly are esports? How did they become so popular so quickly? And where exactly is all this video gaming headed? Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, THE BOOK OF ESPORTS is the definitive guide to understanding all that the modern world of competitive gaming has to offer, and The Official History of Esports itself. Ever wonder what it's like to be a pro gamer? How to create a billion-dollar esports business? Or just curious if video games can really get your kid into college? (All expenses paid, of course.) This book answers all these questions and more! Featuring select interviews from the biggest names in the industry, The Book of Esports weaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth-and more-is inevitable as the divide between man and machine blurs into oblivion. Detailed and accessible, and written by a lifelong gamer and Harvard MBA who has painstakingly translated esports' mysteries into a testament for today, everyone can enjoy The Book of Esports because everyone should enjoy esports. So what are you waiting for? Take the wildest ride into worlds unreal, and discover that true human competition is always just a click away"--
Assigning source Provided by publisher.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element eSports (Contests)
General subdivision History.
994 ## -
-- C0
-- NFG
Holdings
Withdrawn status Lost status Damaged status Not for loan Collection code Home library Current library Date acquired Source of acquisition Total Checkouts Total Renewals Full call number Barcode Date last seen Date checked out Cost, replacement price Price effective from Koha item type
        NonFiction Main Library Main Library 08/20/2020 1 2 2 794.8 C713 33111010391346 05/10/2024 06/21/2023 24.99 08/12/2020 Adult Book

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