MARC details
000 -LEADER |
fixed length control field |
02705cam a2200361 i 4500 |
001 - CONTROL NUMBER |
control field |
on1400013979 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240619121643.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
230929t20242024nyu b 001 0 eng d |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
YDX |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
YDX |
Modifying agency |
BDX |
-- |
GK8 |
-- |
OCLCO |
-- |
ZVR |
-- |
OCO |
-- |
WIM |
-- |
OCLCO |
-- |
JAS |
-- |
YDX |
-- |
NFG |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780593538180 |
Qualifying information |
hardcover |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0593538188 |
Qualifying information |
hardcover |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1400013979 |
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC) |
Classification number |
306.487 |
Item number |
C587 |
049 ## - LOCAL HOLDINGS (OCLC) |
Holding library |
NFGA |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Clancy, Kelly, |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Playing with reality : |
Remainder of title |
how games have shaped our world / |
Statement of responsibility, etc |
Kelly Clancy. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE STATEMENTS |
Place of production, publication, distribution, manufacture |
New York : |
Name of producer, publisher, distributor, manufacturer |
Riverhead Books, |
Date of production, publication, distribution, manufacture |
2024. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE STATEMENTS |
Date of production, publication, distribution, manufacture |
©2024 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
360 pages ; |
Dimensions |
24 cm |
336 ## - CONTENT TYPE |
Content Type Term |
text |
Content Type Code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media Type Term |
unmediated |
Media Type Code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier Type Term |
volume |
Carrier Type Code |
nc |
Source |
rdacarrier |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references (pages [309]-347) and index. |
520 ## - SUMMARY, ETC. |
Summary, etc |
"A wide-ranging intellectual history that reveals how important games have been to human progress, and what's at stake when we forget what games we're really playing. We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. Games are an essential aspect of humanity and a powerful tool for modeling reality. They're also a lot of fun. But games can be dangerous, especially when we mistake the model worlds of games for reality itself and let gamification co-opt human decision making. Playing with Reality explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, political science, evolutionary biology, the development of computers and AI, cutting-edge neuroscience, and cognitive psychology. Neuroscientist and physicist Kelly Clancy shows how intertwined games have been with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation-yet still underlies basic assumptions in economics, politics, and technology design. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. In this revelatory new work, Clancy makes the bold argument that the human fascination with games is the key to understanding our nature and our actions"-- |
Assigning source |
Provided by publisher. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Games |
General subdivision |
Psychological aspects. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Games |
General subdivision |
History. |
9 (RLIN) |
130287 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Game theory. |
9 (RLIN) |
134143 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Games and technology. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Social aspects. |
9 (RLIN) |
158666 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
War games. |
9 (RLIN) |
343505 |
994 ## - |
-- |
C0 |
-- |
NFG |