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The story of Nintendo / Adam Sutherland.

By: Material type: TextTextSeries: The business of high techPublication details: New York : Rosen Pub. Group, 2012.Description: 48 p. : col. ill. ; 27 cmISBN:
  • 1448870437 (library binding)
  • 1448870968 (pbk.)
  • 1448870976 (6-pack)
  • 9781448870431 (library binding)
  • 9781448870967 (pbk.)
  • 9781448870974 (6-pack)
Subject(s):
Contents:
Nintendo rules the world! -- Seizing the opportunity -- From playing cards to electronics -- Building a reputation for fun -- The game boy arrives! -- The battle for your living room -- The business of game creation -- Expanding the games market -- Mario; a superstar for 30 years! -- Games the whole family can play -- Games for everyday life -- Making plans for the future -- Invent a new Nintendo game! -- SWOT Analysis -- Doo you have what it takes to work at Nintendo?.
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Main Library Children's NonFiction 338.7617 S966 Available 33111006697201
Total holds: 0

Enhanced descriptions from Syndetics:

This insightful book reveals how Nintendo came into being, the entrepreneurs behind the success of the brand, the key facts about the video game industry, and Nintendo's impact in the global market. Nintendo's dazzling transformation from a card-based game company to the world's leading producer of digital entertainment is explored, and all of the company's seminal triumphs are examined--from the handheld Game Boy to the global breakout sensation Wii. Nintendo pioneered the home video game industry and continues to define its cutting edge.

Includes bibliographical references and index.

Nintendo rules the world! -- Seizing the opportunity -- From playing cards to electronics -- Building a reputation for fun -- The game boy arrives! -- The battle for your living room -- The business of game creation -- Expanding the games market -- Mario; a superstar for 30 years! -- Games the whole family can play -- Games for everyday life -- Making plans for the future -- Invent a new Nintendo game! -- SWOT Analysis -- Doo you have what it takes to work at Nintendo?.

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