Syndetics cover image
Image from Syndetics

Black chalk / Christopher J. Yates.

By: Material type: TextTextPublisher: London Harvill Secker, 2013Publisher: ©2013Description: 346 pages ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1846557283 (paperback)
  • 9781846557286 (paperback)
Subject(s): Genre/Form: Summary: One game. Six students. Five survivors. It was only ever meant to be a game. A game of consequences, of silly forfeits, childish dares. A game to be played by six best friends in their first year at Oxford University. But then the game changed: the stakes grew higher and the dares more personal, more humiliating, finally evolving into a vicious struggle with unpredictable and tragic results. Now, fourteen years later, the remaining players must meet again for the final round.
List(s) this item appears in: Dark Academia
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Adult Book Adult Book Dr. James Carlson Library Fiction Yates Christop Available 33111007650738
Total holds: 0

Enhanced descriptions from Syndetics:

Who knows better than your best friends what will break you?

     One game. Six students. Five survivors.

     In the intimidating surroundings of Oxford University a group of six friends begin to play a game -- an elaborate variant on truth or dare, in which the loser of each round has to perform an embarrassing challenge. The eventual winner stood to walk away with a sizable prize, not simply the money that each had contributed to the pot from their student grants, but a substantial sum staked to them by a mysterious campus organisation known as the Game Society, provided that the students agreed to keep both the Game and its sponsorship secret.

     But the game quickly assumes a life of its own: the stakes grow higher and the dares more personal, more humiliating, finally evolving into a vicious struggle with unpredictable and tragic results. Now, years later, one player, who believed he had fled the Game long ago, discovers that it is far from over.

One game. Six students. Five survivors. It was only ever meant to be a game. A game of consequences, of silly forfeits, childish dares. A game to be played by six best friends in their first year at Oxford University. But then the game changed: the stakes grew higher and the dares more personal, more humiliating, finally evolving into a vicious struggle with unpredictable and tragic results. Now, fourteen years later, the remaining players must meet again for the final round.

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