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Video games : design and code your own adventure / Kathy Ceceri ; illustrated by Mike Crosier.

By: Contributor(s): Material type: TextTextSeries: "Build it yourself" seriesPublisher: White River Junction, VT : Nomad Press, [2015]Copyright date: ©2015Description: v, 122 pages : color illustrations ; 26 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1619302918
  • 1619303000
  • 9781619302914
  • 9781619303003
Subject(s):
Contents:
Everyone is a gamer! -- Video games and their roots -- Why do we play games? -- Gamemaking step by step -- Coding : how to write a game program -- Make your game come to life -- So, you want to make video games.
List(s) this item appears in: Computer Science & Coding for Kids
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Dr. James Carlson Library Children's NonFiction 794.8 C387 Available 33111008113660
Children's Book Children's Book Main Library Children's NonFiction 794.8 C387 Available 33111008072080
Total holds: 0

Enhanced descriptions from Syndetics:

Catch a glimpse inside a school bus and you'll see lots of kids looking down. What are they doing? They're deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.

Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure , young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft . Kids will even create their very own video games using software such as MIT's Scratch !

Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed.

"With 17 projects."

Includes bibliographical references (pages 117-120) and index.

Everyone is a gamer! -- Video games and their roots -- Why do we play games? -- Gamemaking step by step -- Coding : how to write a game program -- Make your game come to life -- So, you want to make video games.

Ages 9-12.

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