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Pokémon adventures. Black 2 & White 2. Volume 1 / story by Hidenori Kusaka ; art by Satoshi Yamamoto ; translation/Tetsuichiro Miyaki ; English adaptation/Annette Roman.

By: Contributor(s): Material type: TextTextPublisher: San Francisco, CA : VIZ Media, LLC, [2017]Edition: VIZ Media editionDescription: 187 pages : illustrations ; 20 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781421584379
  • 1421584379
  • 9781518239380
  • 1518239382
Other title:
  • Black 2 & White 2
  • Black two and White two
  • Pokémon adventures. Black two and White two
Subject(s): Genre/Form: Summary: When Team Plasma attacks the Unova region using Pokémon-controlling machines, Nate infiltrates the Pokémon Trainers' School in order to acquire a memory card that can jam the signals, which is in the possession of Rosa, a student.
Holdings
Item type Home library Collection Call number Materials specified Vol info Status Date due Barcode Item holds
Children's Book Children's Book Main Library Children's Graphic Novel Pokemon PA 1.60 (1) Checked out 06/21/2024 33111008724623
Total holds: 0

Enhanced descriptions from Syndetics:

Awesome Pokémon adventures inspired by the best-selling Pokémon Black 2 & White 2 video games!

Two years have passed since Team Plasma was defeated and Trainer Black was sucked into the Light Stone along with Legendary Pokémon Reshiram... Now Team Plasma is back to its wicked ways, controlling other people's Pokémon and even wild Pokémon with technology. Luckily, a new young hero and Looker of the International Police are on their trail...

Colress, the new leader of Team Plasma, is attacking the Unova region. His machines control Pokémon, wielding their powers for evil instead of good. Fortunately, a way to jam the signals is stored on a memory card. But who has the card...? A girl at the Pokémon Trainers' School! Maybe that's why our hero is such a flirt--he's just doing his job gathering intel. But he'd better stop playing the field and find that card fast before someone beats him to it!

Pages numbered from right to left.

Chiefly illustrations.

Rated A for all ages.

When Team Plasma attacks the Unova region using Pokémon-controlling machines, Nate infiltrates the Pokémon Trainers' School in order to acquire a memory card that can jam the signals, which is in the possession of Rosa, a student.

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