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Girl code : gaming, going viral, and getting it done / Andrea Gonzales and Sophie Houser.

By: Contributor(s): Material type: TextTextPublisher: New York, NY : Harper, an imprint of HarperCollinsPublishers, [2017]Edition: First editionDescription: 264 pages : illustrations ; 22 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 006247250X
  • 9780062472502
Subject(s): Summary: The teenage phenoms behind viral video game Tampon Run share the story of their experience at Girls Who Code and their rise to fame, plus a savvy look at starts-ups, women in tech, and the power of coding. This book includes bonus content to help you get started coding.
Fiction notes: Click to open in new window
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Adult Book Adult Book Dr. James Carlson Library NonFiction 005.1 G643 Available 33111008592780
Total holds: 0

Enhanced descriptions from Syndetics:



A New York Public Library Best Book of 2017

Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding!

Fans of funny and inspiring books like Maya Van Wagenen's Popular and Caroline Paul's Gutsy Girl will love hearing about Andrea "Andy" Gonzales and Sophie Houser's journey from average teens to powerhouses.

Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they're sharing what they've seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more.

Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they've learned about opportunities in science and technology but also the true value of discovering your own voice and creativity.

A Junior Library Guild selection

A Children's Book Council Best STEM Trade Book for Students K-12

The teenage phenoms behind viral video game Tampon Run share the story of their experience at Girls Who Code and their rise to fame, plus a savvy look at starts-ups, women in tech, and the power of coding. This book includes bonus content to help you get started coding.

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