HTML5 games : novice to ninja / by Earle Castledine.
Material type: TextPublisher: Collingwood, Victoria, Australia : SitePoint Pty. Ltd., [2018]Copyright date: ©2018Description: x, 451 pages : color illustrations ; 25 cmContent type:- text
- unmediated
- volume
- 9780994182616
- 0994182619
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|
Adult Book | Main Library | NonFiction | 006.74 C353 | Available | 33111009174794 |
Enhanced descriptions from Syndetics:
This book will teach you how to create awesome video games. Games from scratch. Games that run cross-platform, in web browsers, and on phones. Games filled with dynamic sound and music. Games overflowing with impressive visual effects. Fun games.
More importantly, this book will teach you how to think about making games. You'll learn to analyze and dissect games; to understand what it is that makes great games great. By the end of the journey you'll have all the knowledge and tools needed to produce engaging, polished products that people will love to play.
What's inside?
Learn the basics: game loops and input Draw graphics on the screen using Canvas Add amazing sound effects and music using the Web Audio API Develop several fun games: a platformer, a shoot âe~em up, a dungeon crawler, and a physics-based game Create your own JavaScript game library Jazz up your game up with "juice": screen shakes, particle effects, and moreTitle from cover.
"Create smash hit games"--Cover.
Press space to start -- Drawing things -- Game loops & user input -- Animation, levels, maps, cameras -- Collision detection & AI -- Mathematics & physics -- Audio -- Bringing a game to life with "juice" -- Optimizing & packaging -- Bonus round: the epilogue.
Design and build the next indie game hit! This book will teach you how to create awesome video games. Games from scratch. Games that run cross-platform, in web browsers, and on phones. Games filled with dynamic sound and music. Games overflowing with impressive visual effects. Fun games. More importantly, this book will teach you how to think about making games. You'll learn to analyze and dissect games--to understand what it is that make great games great. By the end of the journey you'll have the knowledge and tools needed to produce engaging, polished products that people will love to play.