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Power play / Beth McMullen.

By: Material type: TextTextSeries: McMullen, Beth, Mrs. Smith's spy school for girls ; bk. 2.Publisher: New York : Aladdin, 2018Edition: First Aladdin hardcover editionDescription: 277 pages ; 22 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781481490238
  • 1481490230
Subject(s): Genre/Form: Summary: When the creator of a new, popular reality game is kidnapped, Abigail Hunter and her friends go on their first official mission for The Center and if they are lucky they might just save the world.
Holdings
Item type Home library Collection Call number Materials specified Vol info Status Date due Barcode Item holds
Children's Book Children's Book Dr. James Carlson Library Children's Fiction McMullen Beth 2 Available 33111008902948
Children's Book Children's Book Main Library Children's Fiction McMullen Beth 2 Checked out 07/01/2024 33111009217171
Total holds: 0

Enhanced descriptions from Syndetics:

Abby and the rest of her friends go international as they embark on their first "official" Center mission in this second book in the Mrs. Smith's Spy School for Girls series.

After discovering the truth about her spy school/boarding school--and her super-spy mom--Abby Hunter is ready for her next adventure, but what's about to happen is something she never would have guessed...

Everyone at The Smith School is obsessed with Monster Mayhem, the latest reality video game craze. But when Drexel Caine, the mastermind behind the game is suddenly kidnapped, it becomes clear that the kidnappers are playing for more than just special badges.

After Drexel's son--who is Abby's friend, Toby--receives a cryptic message, Abby and her friends discover the kidnapping is part of a bigger scheme that could take down The Center for good.

With the help of Abby's frenemy (and reluctant mentor), Veronica Brooks, the group tackles their first official Center Mission. They tangle with the world's most notorious hacker, get in trouble for the possible theft of the Mona Lisa, and prepare for the ultimate showdown in London. But not before they have to contend with one more hurdle: the agonizing Smith School Spring Formal. Along the way, they discover they are much stronger as a team they can ever be alone.

And with a little luck, they might just save the world.

Ages 9-13.

When the creator of a new, popular reality game is kidnapped, Abigail Hunter and her friends go on their first official mission for The Center and if they are lucky they might just save the world.

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