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Libraries got game : aligned learning through modern board games / Brian Mayer and Christopher Harris.

By: Contributor(s): Material type: TextTextPublication details: Chicago : American Library Association, ©2010.Description: vii, 134 pages : illustrations ; 23 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780838910092
  • 0838910092
Subject(s):
Contents:
Designer games -- Why games matter -- Redefining resources -- Library and information skills -- Alignment with state and national curriculum standards -- The Genesee Valley model -- Starting a game collection -- Top recommended games for elementary school: pre-K through grade 5 -- Top recommended games for middle school: grades 6-8 -- Top recommended games for high school: grades 9-12.
Summary: Explains the benefits of making designer board games part of a school's everyday curriculum and offers librarians practical suggestions for linking board games and curriculum, building a core collection for all grade levels, program development, and implementation.
Holdings
Item type Home library Collection Shelving location Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Main Library Parent/Teacher Resource Collection-Children's Please Ask at Children's Desk 025.2896 M468 Checked out 06/11/2024 33111009687761
Total holds: 0

Enhanced descriptions from Syndetics:

The high-profile topic of gaming in libraries gets thorough consideration from two educator-librarians, who explain exactly how designer board games--which are worlds apart from games produced strictly for the educational market--can become curricular staples for students of all ages. Drawing on their experience as game aficionados and developers of a nationally recognized program that brings games to school library media centers, the authors equip colleagues with everything they need to initiate a board game project with * Direct links between board games and curriculum * Suggestions for building a core collection across grade levels * Strategies for program development and implementationFrom promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.

Includes bibliographical references and index.

Designer games -- Why games matter -- Redefining resources -- Library and information skills -- Alignment with state and national curriculum standards -- The Genesee Valley model -- Starting a game collection -- Top recommended games for elementary school: pre-K through grade 5 -- Top recommended games for middle school: grades 6-8 -- Top recommended games for high school: grades 9-12.

Explains the benefits of making designer board games part of a school's everyday curriculum and offers librarians practical suggestions for linking board games and curriculum, building a core collection for all grade levels, program development, and implementation.

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