Night of dangers / Zack Loran Clark and Nick Eliopulos.
Material type: TextSeries: Clark, Zack Loran. Adventurers Guild (Series) ; 3.Publisher: Los Angeles : New York : Disney Hyperion, 2019Edition: First editionDescription: 387 pages : illustrations ; 22 cmContent type:- text
- unmediated
- volume
- 9781484788615
- 1484788613
Item type | Home library | Collection | Call number | Materials specified | Vol info | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|---|
Children's Book | Dr. James Carlson Library | Children's Science Fiction/Fantasy | Clark Zack Lor | 3 | Available | 33111009411337 | ||||
Children's Book | Main Library | Children's Science Fiction/Fantasy | Clark Zack Lor | 3 | Available | 33111009565801 | ||||
Children's Book | Northport Library | Children's Science Fiction/Fantasy | Clark Zack Lor | 3 | Available | 33111008987303 |
Enhanced descriptions from Syndetics:
In the third installment of the popular Adventurers Guild trilogy, Zed and Brock must prevent catastrophe when a centuries-old plot threatens to rip their world apart.
Someone had made a terrible, tragic, fatal mistake. Unless, of course . . . Unless they'd done it on purpose.
After falling victim to a vile betrayal, Zed is cut off from Brock and their friends and unable to warn them about a dangerous enemy on the move. The Adventurers Guild may have defeated the evil that cast the elves from their home, but that doesn't keep them in the Freestoners' good graces for long.
An ordinary day at the market comes to a fatal end when a rare Danger infiltrates the city, leaving over a dozen dead. Tensions come to a boil as the city is threatened by upheaval from within and becomes alight with terror. Brock finds himself frustratingly unable to utilize his underground contacts . . . though the mysterious Lady Grey may not be finished with him yet.
To come together to save their city from a timeless evil looking to settle a score, the young adventurers must learn to trust in each other and be willing to do whatever it takes to stop the tragedy of the Day of Dangers from happening again.
Also available in the series: The Adventurers Guild Twilight of the Elves
"After falling victim to a vile betrayal, Zed is cut off from Brock and their friends and unable to warn them about a dangerous enemy on the move. The Adventurers Guild may have defeated the evil that cast the elves from their home, but that doesn't keep them in the Freestoners' good graces for long. An ordinary day at the market comes to a fatal end when a rare Danger infiltrates the city, leaving over a dozen dead. Tensions come to a boil as the city is threatened by upheaval from within and becomes alight with terror. Brock finds himself frustratingly unable to utilize his underground contacts...though the mysterious Lady Grey may not be finished with him yet. To come together to save their city from a timeless evil looking to settle a score, the young adventurers must learn to trust in each other again and be willing to do whatever it takes to stop the tragedy of the Day of Dangers from happening again" -- Amazon.com