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Agency / William Gibson.

By: Material type: TextTextPublisher: New York : Berkley, 2020Copyright date: ©2020Edition: First editionDescription: 402 pages ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781101986936
  • 110198693X
  • 9780451490988
  • 0451490983
Related works:
  • Sequel to: Gibson, William, 1948- Peripheral
Subject(s): Genre/Form: Summary: "Verity Jane, gifted app-whisperer, has been out of work since her exit from a brief but problematic relationship with a Silicon Valley billionaire. Then she signs the wordy NDA of a dodgy San Francisco start-up, becoming the beta tester for their latest product: a digital assistant, accessed through a pair of ordinary-looking glasses. "Eunice," the disarmingly human AI in the glasses, soon manifests a face, a fragmentary past, and an unnervingly canny grasp of combat strategy. Verity, realizing that her cryptic new employers don't yet know this, instinctively decides that it's best they don't. Meanwhile, a century ahead, in London, in a different timeline entirely, Wilf Netherton works amid plutocrats and plunderers, survivors of the slow and steady apocalypse known as the jackpot. His employer, the enigmatic Ainsley Lowbeer, can look into alternate pasts and nudge their ultimate directions. Verity and Eunice have become her current project. Wilf can see what Verity and Eunice can't: their own version of the jackpot, just around the corner. And something else too: the roles they both may play in it"-- Publisher's description.
Fiction notes: Click to open in new window
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Adult Book Adult Book Main Library Science Fiction/Fantasy Gibson, William Available 33111009586286
Total holds: 0

Enhanced descriptions from Syndetics:

AN INSTANT NEW YORK TIMES BESTSELLER

"ONE OF THE MOST VISIONARY, ORIGINAL, AND QUIETLY INFLUENTIAL WRITERS CURRENTLY WORKING"* returns with a sharply imagined follow-up to the New York Times bestselling The Peripheral .

William Gibson has trained his eye on the future for decades, ever since coining the term "cyberspace" and then popularizing it in his classic speculative novel Neuromancer in the early 1980s. Cory Doctorow raved that The Peripheral is "spectacular, a piece of trenchant, far-future speculation that features all the eyeball kicks of Neuromancer ." Now Gibson is back with Agency --a science fiction thriller heavily influenced by our most current events.

Verity Jane, gifted app whisperer, takes a job as the beta tester for a new product: a digital assistant, accessed through a pair of ordinary-looking glasses. "Eunice," the disarmingly human AI in the glasses, manifests a face, a fragmentary past, and a canny grasp of combat strategy. Realizing that her cryptic new employers don't yet know how powerful and valuable Eunice is, Verity instinctively decides that it's best they don't.

Meanwhile, a century ahead in London, in a different time line entirely, Wilf Netherton works amid plutocrats and plunderers, survivors of the slow and steady apocalypse known as the jackpot. His boss, the enigmatic Ainsley Lowbeer, can look into alternate pasts and nudge their ultimate directions. Verity and Eunice are her current project. Wilf can see what Verity and Eunice can't: their own version of the jackpot, just around the corner, and the roles they both may play in it.

* The Boston Globe

Sequel to: The Peripheral.

Imprint of Penguin Random House.

"Verity Jane, gifted app-whisperer, has been out of work since her exit from a brief but problematic relationship with a Silicon Valley billionaire. Then she signs the wordy NDA of a dodgy San Francisco start-up, becoming the beta tester for their latest product: a digital assistant, accessed through a pair of ordinary-looking glasses. "Eunice," the disarmingly human AI in the glasses, soon manifests a face, a fragmentary past, and an unnervingly canny grasp of combat strategy. Verity, realizing that her cryptic new employers don't yet know this, instinctively decides that it's best they don't. Meanwhile, a century ahead, in London, in a different timeline entirely, Wilf Netherton works amid plutocrats and plunderers, survivors of the slow and steady apocalypse known as the jackpot. His employer, the enigmatic Ainsley Lowbeer, can look into alternate pasts and nudge their ultimate directions. Verity and Eunice have become her current project. Wilf can see what Verity and Eunice can't: their own version of the jackpot, just around the corner. And something else too: the roles they both may play in it"-- Publisher's description.

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