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A pale light in the black / K.B. Wagers.

By: Material type: TextTextSeries: A NeoG novel ; [1]Publisher: New York : Harper Voyager, an imprint of HarperCollinsPublishers, [2020]Copyright date: ©2020Edition: First editionDescription: 421 pages ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0062887785
  • 9780062887788
Subject(s): Genre/Form: Summary: "For the past year, their close loss in the annual Boarding Games has haunted the NeoG Interceptor Team Zuma's Ghost. With this year's competition looming, they're looking forward to some payback - until an unexpected personnel change leaves them reeling. Their best swordsman has been transferred, and a new lieutenant has been assigned in his place. Maxine Carmichael is trying to carve a place in the world on her own - away from the pressure and influence of her powerful family. The last thing she wants is to cause trouble at her command on Jupiter Station. With her new team in turmoil, Max must overcome her self-doubt and win their trust if she's going to succeed. Failing is not an option - and would only prove her parents right. But Max and the team must learn to work together quickly. A routine mission to retrieve a missing ship has suddenly turned dangerous, and now their lives are on the line. Someone is targeting members of Zuma's Ghost, a mysterious opponent willing to kill to safeguard a secret that could shake society to its core . . . a secret that could lead to their deaths and kill thousands more unless Max and her new team stop them. Rescue those in danger, find the bad guys, win the Games. It's all in a day's work at the NeoG."--Publisher description.
Fiction notes: Click to open in new window
Holdings
Item type Home library Collection Shelving location Call number Materials specified Vol info Status Date due Barcode Item holds
Adult Book Adult Book Main Library Science Fiction/Fantasy Adult Display - Second Floor Wagers, K. B. LGBTQIA+ Science Fiction- June 2024 NE 1 Available 33111009629326
Total holds: 0

Enhanced descriptions from Syndetics:



The Expanse meets the Battle Room in Ender's Game as K. B. Wagers brings us the rollicking first entry in a unique science fiction series that introduces the Near-Earth Orbital Guard--NeoG--a military force patrolling and protecting space inspired by the real-life mission of the U.S. Coast Guard.



For the past year, their close loss in the annual Boarding Games has haunted Interceptor Team: Zuma's Ghost. With this year's competition looming, they're looking forward to some payback--until an unexpected personnel change leaves them reeling. Their best swordsman has been transferred, and a new lieutenant has been assigned in his place.

Maxine Carmichael is trying to carve a place in the world on her own--away from the pressure and influence of her powerful family. The last thing she wants is to cause trouble at her command on Jupiter Station. With her new team in turmoil, Max must overcome her self-doubt and win their trust if she's going to succeed. Failing is not an option--and would only prove her parents right.

But Max and the team must learn to work together quickly. A routine mission to retrieve a missing ship has suddenly turned dangerous, and now their lives are on the line. Someone is targeting members of Zuma's Ghost, a mysterious opponent willing to kill to safeguard a secret that could shake society to its core . . . a secret that could lead to their deaths and kill thousands more unless Max and her new team stop them.

Rescue those in danger, find the bad guys, win the Games. It's all in a day's work at the NeoG.

"For the past year, their close loss in the annual Boarding Games has haunted the NeoG Interceptor Team Zuma's Ghost. With this year's competition looming, they're looking forward to some payback - until an unexpected personnel change leaves them reeling. Their best swordsman has been transferred, and a new lieutenant has been assigned in his place. Maxine Carmichael is trying to carve a place in the world on her own - away from the pressure and influence of her powerful family. The last thing she wants is to cause trouble at her command on Jupiter Station. With her new team in turmoil, Max must overcome her self-doubt and win their trust if she's going to succeed. Failing is not an option - and would only prove her parents right. But Max and the team must learn to work together quickly. A routine mission to retrieve a missing ship has suddenly turned dangerous, and now their lives are on the line. Someone is targeting members of Zuma's Ghost, a mysterious opponent willing to kill to safeguard a secret that could shake society to its core . . . a secret that could lead to their deaths and kill thousands more unless Max and her new team stop them. Rescue those in danger, find the bad guys, win the Games. It's all in a day's work at the NeoG."--Publisher description.

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