The passive programming playbook : 101 ways to get library customers off the sidelines / Paula Willey and Andria L. Amaral.
Material type: TextPublisher: Santa Barbara, California : Libraries Unlimited, an imprint of ABC-CLIO, LLC, [2021]Copyright date: ©2021Description: x, 227 pages : illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 9781440870569
- 144087056X
- 101 ways to get library customers off the sidelines
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|
Adult Book | Dr. James Carlson Library | NonFiction | 025.5 W714 | Available | 33111010585830 |
Enhanced descriptions from Syndetics:
This book offers 101 passive programming ideas that are extendable, adaptable, customizable, and above all, stealable--so your passive programming never runs dry.
Passive programming is a cheap, quick, fun way to make all library customers feel like part of the community. It can support reading initiatives, foster family engagement, encourage visit frequency, and coax interaction out of library lurkers--while barely making a dent in your programming budget. Passive programming can be targeted at children, teens, adults, or seniors; used to augment existing programs; and executed in places where staff-led programming can't reach. It can be light-footed, spontaneous, and easily deployed to reflect and respond to current news, media, library events, and even the weather. But even passive programming pros run out of ideas sometimes, and when that happens, they want a fresh, funny source of inspiration.
Includes bibliographical references (pages 219-220) and index.
Part I: Rules, Equipment, and Keeping Score -- Step Up Your Game: Why You Need Passive Programming in Your Library -- The Gear You Need = The Gear You Have -- Bring Your A Game: Best Practices -- Covering All the Bases: Passive Program Templates -- Run Up the Score and Win Fans: Stats and Sharing -- Part II: Let the Games Begin: 101+ Passive Programming Ideas -- Game Plans: A Week of Wonder -- You Make the Call: Themes and Ideas to Try Any Time of Year -- If You Build It, They Will Come: Special Spaces for Passive Programs -- The Whole Nine Yards: A Year of Inspiration -- Outside the Lines: The World Beyond Your Library -- Passive Programming for Panicky Times -- Appendix: Resources.
"Offers new and field-tested ideas for reaching diverse library customers with fun programming even on a limited budget"-- Provided by publisher.
"Passive programming is a cheap, quick, fun way to make all library customers feel like part of the community. It can support reading initiatives, foster family engagement, encourage visit frequency, and coax interaction out of library lurkers-while barely making a dent in your programming budget. Passive programming can be targeted at children, adults, seniors, or teens; used to augment existing programs; and executed in places where staff-led programming can't reach. It can be light-footed and spontaneous, easily deployed to reflect and respond to current news, media, library events, even the weather. But even passive programming pros run out of ideas sometimes, and when that happens, they want a fresh, funny source of inspiration. "-- Provided by publisher.