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Grip of the shadow plague / Brandon Mull ; illustrated by Brandon Dorman.

By: Contributor(s): Material type: TextTextSeries: Mull, Brandon, Fablehaven ; bk. 3.Publication details: [Salt Lake City, Utah] : Shadow Mountain, ©2008.Description: 487 pages : illustrations ; 21 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781590388983
  • 1590388984
  • 9781424248339
  • 1424248337
  • 9781416986034
  • 1416986030
  • 9780606106849
  • 0606106847
Subject(s): Genre/Form:
Contents:
Nipsies -- Reunion -- Sharing discoveries -- New knights -- First assignment -- Plague -- Lost mesa -- Shadowman -- Pathways -- Shadow wounds -- Old pueblo -- Obstacles -- Secret admirer -- Homecoming -- Brownie Sunday -- Refuge -- Preparations -- Old manor -- Duel -- History -- Fairykind -- Light -- Darkness -- Good-byes.
Summary: After defeating one enemy and unveiling a traitor, Kendra and Seth plunge into the international world of magic. As Kendra travels to another refuge to locate an artifact of incredible strength, Seth faces another attack at Fablehaven. The creatures there are turning, not falling into evil like the fairies previously but actually turning into shadow-- evolving into powerful and more threatening forms never seen before. Even those creatures known to be resistant to falling are changing and infecting those around them.
Fiction notes: Click to open in new window
Holdings
Item type Home library Collection Call number Materials specified Vol info Status Date due Barcode Item holds
Children's Book Children's Book Main Library Children's Science Fiction/Fantasy MULL BRANDON F3 Checked out 06/27/2024 33111010394423
Total holds: 0

Enhanced descriptions from Syndetics:

Danger lurks everywhere.



Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long.



In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice--but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure--but can she be trusted?



Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague.



(Don't forget to drink the milk.)

Includes reading guide.

Nipsies -- Reunion -- Sharing discoveries -- New knights -- First assignment -- Plague -- Lost mesa -- Shadowman -- Pathways -- Shadow wounds -- Old pueblo -- Obstacles -- Secret admirer -- Homecoming -- Brownie Sunday -- Refuge -- Preparations -- Old manor -- Duel -- History -- Fairykind -- Light -- Darkness -- Good-byes.

After defeating one enemy and unveiling a traitor, Kendra and Seth plunge into the international world of magic. As Kendra travels to another refuge to locate an artifact of incredible strength, Seth faces another attack at Fablehaven. The creatures there are turning, not falling into evil like the fairies previously but actually turning into shadow-- evolving into powerful and more threatening forms never seen before. Even those creatures known to be resistant to falling are changing and infecting those around them.

Accelerated Reader 5.6 17.0.

Accelerated Reader AR MG 5.6 17.0 122328.

Reading Counts RC 6-8 5.2 25 Quiz: 44206.

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