Waterdeep dragon heist.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- text
- still image
- unmediated
- volume
- sheet
- 9780786966257
- 0786966254
- Dragon heist
- At head of title on cover: D & D
- Dungeons & Dragons : Waterdeep dragon heist [Spine title]
- Lead designer, Christopher Perkins ; designers, James J. Haeck, James Introcaso, Adam Lee, Matt Sernett ; rules development, Jeremy Crawford, Ben Petrisor, Kate Welch ; managing editor, Jeremy Crawford ; lead editor, Christopher Perkins ; art director, Kate Irwin ; graphic designer, Emi Tanji ; cover illustrator, Tyler Jacobson ; interior illustrators, Mark Behm [and others] ; interior cartographer, Dyson Logos ; poster map, Jason Engle.
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|
![]() |
Main Library | NonFiction | 793.93 W324 | Available | 33111010440614 |
Enhanced descriptions from Syndetics:
Experience the ultimate urban treasure hunt in this adventure for the world's greatest roleplaying game .
" A perfect starter campaign ."--Andrew Whalen, Newsweek
" D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters ."--Neima Jahromi, The New Yorker
" Want to be part of something big ?"--A parchment tied to a flying snake, page 38 of Dragon Heist
Welcome to Waterdeep. You're summoned by Volothamp Geddarm, famous explorer and raconteur, to complete a simple quest. Is anything ever really simple though?
* Waterdeep, known as the City of Splendors, is one of D&D's most iconic locations. Also the setting for the board game Lords of Waterdeeep, it's the jewel of the Sword Coast--a sprawling melting pot held together by firm laws and swift justice.
* Take players through levels one to five in this Dungeons & Dragons adventure. Five story arcs guide players through each level for a multi-session campaign experience inspired by classic heist films.
* In D&D, you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.
* Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
"[Waterdeep: Dragon Heist ] is state of the art tabletop design. . .one of the best introductions to D&D that I've ever come across ."--Charlie Hall, Polygon.com
"Waterdeep: Dragon Heist is a shining example of what Dungeons & Dragons can be and should be: fun and unpredictable. "--Gavin Sheehan, BleedingCool.com
"A splendid treasure trove is yours for the taking in this adventure for the world's greatest roleplaying game."--Cover.
A friend in need -- Trollskull Alley -- Fireball -- Dragon season -- Spring madness -- Hell of a summer -- Maestro's fall -- Winter wizardry -- Volo's Waterdeep enchiridion.
Lead designer, Christopher Perkins ; designers, James J. Haeck, James Introcaso, Adam Lee, Matt Sernett ; rules development, Jeremy Crawford, Ben Petrisor, Kate Welch ; managing editor, Jeremy Crawford ; lead editor, Christopher Perkins ; art director, Kate Irwin ; graphic designer, Emi Tanji ; cover illustrator, Tyler Jacobson ; interior illustrators, Mark Behm [and others] ; interior cartographer, Dyson Logos ; poster map, Jason Engle.
"Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus beings a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city's most influential figures. A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you've never faced before, and let the dragon hunt begin!"--Back cover.
"For use with the fifth edition Player's handbook, Monster manual, and Dungeon master's guide"--Back cover.