Syndetics cover image
Image from Syndetics

Escaping Ordinary / Scott Reintgen.

By: Material type: TextTextSeries: Reintgen, Scott. Talespinners ; bk.2.Publisher: New York : Crown Books for Young Readers, [2020]Copyright date: ©2020Edition: First editionDescription: 319 pages ; 22 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780525646723
  • 0525646728
  • 9780525646730
  • 0525646736
Subject(s): Genre/Form: Summary: Rather than rest after saving Fable, Indira must begin a teamwork tutorial that leads to a quest filled with dragons, unlikely allies, and threats to all of Imaginary.
Holdings
Item type Home library Collection Call number Materials specified Vol info Status Date due Barcode Item holds
Children's Book Children's Book Dr. James Carlson Library Children's Fiction REINTGEN SCOTT 2 Available 33111009790375
Children's Book Children's Book Main Library Children's Fiction REINTGEN SCOTT 2 Available 33111010476675
Children's Book Children's Book Northport Library Children's Fiction REINTGEN SCOTT 2 Available 33111009836194
Total holds: 0

Enhanced descriptions from Syndetics:

In this action-packed sequel to Saving Fable perfect for readers of The Land of Stories and The Phantom Tollbooth , Indira finds herself thrown into a quest full of dragons, unlikely allies, and high stakes.

It's been a year since Indira rescued the city of Fable and landed a starring role in a story of her own. Now Indira's ready for a well-earned vacation.

Too bad her advisors have other plans. In preparation for her story's sequel, Indira has been enrolled in the Hero's Journey tutorial, a quest designed to teach her how to be a team player. Indira's assigned crew is a mix of familiar faces and new friends, each hoping to follow in her footsteps into a story.

Indira is ready for this new challenge--until someone crashes their quest. The intruder is more powerful than anyone she's faced before and begins transforming Ordinary into a giant video game. Indira's team will have to level up and outplay their opponent, or else the world's most beloved stories might be lost forever.

Ages 8-12. Crown Books for Young Readers.

Grades 4-6. Crown Books for Young Readers.

Rather than rest after saving Fable, Indira must begin a teamwork tutorial that leads to a quest filled with dragons, unlikely allies, and threats to all of Imaginary.

Powered by Koha