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The good war / Todd Strasser.

By: Material type: TextTextPublisher: New York, NY : Delacorte Press, an imprint of Random House Children's Books, 2021Copyright date: ©2021Edition: First editionDescription: 177 pages ; 22 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780593173657
  • 0593173651
  • 9780593307809
  • 0593307801
Subject(s): Summary: There's a new after school club at Ironville Middle School. Ms. Peterson is starting a video game club where the students will be playing The Good War, a new game based on World War II. They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when one player takes the game too far. Can an after school club change the way the students see each other ... and how they see the world?
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Dr. James Carlson Library Children's Fiction STRASSER TODD Available 33111009791423
Children's Book Children's Book Northport Library Children's Fiction STRASSER TODD Available 33111009865482
Total holds: 0

Enhanced descriptions from Syndetics:

A middle school must-read that exposes the antisemitism in our country today!

From the author of The Wave comes a poignant and timely novel about a group of seventh graders who are brought together-and then torn apart-by an afterschool club that plays a video game based on WW2.

There's a new afterschool club at Ironville Middle School.

Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II.

They are divided into two teams- Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far.

Can an afterschool club change the way the students see eachother...and how they see the world?


"By using a gaming lens to explore the students' entree to prejudice and radicalization, he succeeds in lending immediacy and accessibility to his cautionary tale."- Kirkus Reviews

There's a new after school club at Ironville Middle School. Ms. Peterson is starting a video game club where the students will be playing The Good War, a new game based on World War II. They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when one player takes the game too far. Can an after school club change the way the students see each other ... and how they see the world?

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