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The monsters know what they're doing : combat tactics for dungeon masters / Keith Ammann.

By: Material type: TextTextPublisher: New York, New York : Saga Press, 2019Copyright date: ©2019Edition: First Saga Press hardcover editionDescription: xv, 543 pages ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781982122669
  • 1982122668
  • 9781982122676
  • 1982122676
Subject(s): Genre/Form:
Contents:
Introduction -- Why these tactics? -- What monsters want -- Humanoids -- NPCS -- Monstrosities -- Dragons -- Giants -- Undead -- Aberrations -- Fiends -- Celestials -- Fey -- Elementals -- Constructs -- Oozes and plants -- Beasts.
Summary: "From the creator of the popular blog The Monsters Know What They're Doing comes a tactics guide for Dungeon Masters. In the course of a Dungeons & Dragons (D&D) game, a Dungeon Master (DM) has to make one decision after another in response to player behavior-and the better the players, the more unpredictable their behavior! It's easy for even an excellent DM to get bogged down in on-the-spot decision-making-or to let combat devolve into a boring slugfest, with monsters running directly at the player characters (PCs) and biting, bashing, and slashing away. In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your 5th Edition D&D game session begins. Just as a soldier doesn't whip out his field manual for the first time when he's already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM"-- Provided by publisher.
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Adult Book Adult Book Main Library NonFiction 793.93 A518 Available 33111010504377
Total holds: 0

Enhanced descriptions from Syndetics:

From the creator of the popular blog The Monsters Know What They're Doing comes a compilation of villainous battle plans for Dungeon Masters.

In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior--and the better the players, the more unpredictable their behavior! It's easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.

In The Monsters Know What They're Doing , Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.

Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

Includes index.

Introduction -- Why these tactics? -- What monsters want -- Humanoids -- NPCS -- Monstrosities -- Dragons -- Giants -- Undead -- Aberrations -- Fiends -- Celestials -- Fey -- Elementals -- Constructs -- Oozes and plants -- Beasts.

"From the creator of the popular blog The Monsters Know What They're Doing comes a tactics guide for Dungeon Masters. In the course of a Dungeons & Dragons (D&D) game, a Dungeon Master (DM) has to make one decision after another in response to player behavior-and the better the players, the more unpredictable their behavior! It's easy for even an excellent DM to get bogged down in on-the-spot decision-making-or to let combat devolve into a boring slugfest, with monsters running directly at the player characters (PCs) and biting, bashing, and slashing away. In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your 5th Edition D&D game session begins. Just as a soldier doesn't whip out his field manual for the first time when he's already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM"-- Provided by publisher.

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