Making videogames : the art of creating digital worlds / Duncan Harris & Alex Wiltshire.
Material type: TextPublisher: London : Thames & Hudson, 2022Description: 255 pages : illustrations (colour) ; 29 cmContent type:- text
- still image
- unmediated
- volume
- 050002314X
- 9780500023143
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|
Adult Book | Main Library | NonFiction | 794.8 H313 | Available | 33111010853535 |
Enhanced descriptions from Syndetics:
An in-depth visual guide presenting the captivating creative journeys behind the world's leading videogames.
Making Videogames is an unprecedented snapshot of modern interactive entertainment, with insight from true pioneers about the most important games in the world. Illustrated with some of the most arresting in-game images ever seen in print, the book explores the unique alchemy of technical and artistic endeavour that constitutes the magic of videogames, striking a captivating balance between insight and accessibility.
Across eleven chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man's Sky and Return of the Obra Dinn , the book will document the incredible craft of videogame worldbuilding and visual storytelling via the world's most popular, but seldom fully understood, entertainment medium. The book's text orbits breathtaking, specially created imagery 'photographed' in-engine by the author, demonstrating the magic and method behind each studio's work.
A book not only for die-hard videogame fanatics, but also for designer-creatives and the visually curious, Making Videogames is a thrilling showcase of the boundless creativity of this amazing industry.
Making spaceships. Hardspace: shipbreaker -- Dimensions of light. Control -- Art through mathematics. Paper beast -- Generating worlds. No man's sky -- A noble journey. A plague tale: innocence -- Painting history. Disco elysium -- Solo sailing. Return of the Obra Dinn -- Driving realism. Grid -- Pixel perfect. River city girls -- Physical beats. Thumper -- Building for virtual reality. Half-life: Alyx -- First person fear. Soma.