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The adventure zone. [5], The eleventh hour / based on the podcast by Griffin McElroy, Clint McElroy, Travis McElroy, Justin McElroy ; adaptation by Clint McElroy, Carey Pietsch, Griffin McElroy ; art by Carey Pietsch ; letterer, Tess Stone ; flatters, Ensley Chau, Leigh Davis, Cassandra Tassoni ; authenticity reader: Ryan Douglass ; edited by Calista Brill and Benjamin A. Wilgus.

By: Contributor(s): Material type: TextTextPublisher: New York : First Second, 2023Copyright date: ©2023Edition: First editionDescription: 327 pages : color illustrations ; 23 cmContent type:
  • still image
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781250793799
  • 1250793793
  • 9781250793782
  • 1250793785
Other title:
  • Adventure zone. 5, The eleventh hour [Spine title]
  • Eleventh hour
Uniform titles:
  • Based on (work): Adventure zone (Podcast)
Subject(s): Genre/Form: Summary: "The Bureau of Balance has located yet another Grand Relic, and this time it's...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting--along with their lives--comes to an abrupt end. But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also have to resist what it offers: the chance to rewrite the worst days of their own pasts."--Provided by publisher
List(s) this item appears in: LGBTQIA+ Reads for Adults | LGBTQIA+ Reads for Young Adults
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Adult Book Adult Book Main Library Graphic Novel MCELROY, CLINT Available 33111010973960
Total holds: 0

Enhanced descriptions from Syndetics:

The fifth installment in the #1 New York Times bestselling Adventure Zone graphic novel series, a meta-fictional D&D adventure story based on the smash hit podcast.The Bureau of Balance has located yet another Grand Relic, and this time it's...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting-- along with their lives--comes to an abrupt end.But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts.Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series.

"The Bureau of Balance has located yet another Grand Relic, and this time it's...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting--along with their lives--comes to an abrupt end. But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also have to resist what it offers: the chance to rewrite the worst days of their own pasts."--Provided by publisher

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