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The Bellwoods Game / Celia Krampien.

By: Material type: TextTextPublisher: New York : Atheneum Books for Young Readers, [2023]Copyright date: ©2023Edition: First editionDescription: 305 pages : illustrations, map ; 22 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781665912501
  • 1665912502
  • 9781665912518
  • 1665912510
Subject(s): Genre/Form: Summary: A group of sixth graders participating in an annual Halloween tradition to pacify the ghost of Abigail Snook quickly realize that the Bellwoods contains an even bigger threat to their town.
Fiction notes: Click to open in new window
Holdings
Item type Home library Collection Shelving location Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Main Library Children's Fiction New KRAMPIEN CELIA In transit from Dr. James Carlson Library to Main Library since 05/22/2024 33111011304355
Total holds: 0

Enhanced descriptions from Syndetics:

Perfect for fans of Doll Bones and Hocus Pocus , this "beautifully creepy" ( Kirkus Reviews ), highly illustrated middle grade novel follows a girl who hopes to fix her outcast status through a game in the haunted woods, only to discover that some legends shouldn't be played with.

Everyone knows Fall Hollow is haunted. It has been ever since Abigail Snook went into the woods many years ago, never to be seen again. Since then, it's tradition for the sixth graders at Beckett Elementary to play the Bellwoods Game on Halloween night. Three kids are chosen to go into the woods. Whoever rings the bell there wins the game and saves the town for another year, but if Abigail's ghost captures the players first, the spirit is let loose to wreak havoc on Fall Hollow--or so the story goes.

Now that it's Bailee's year to play, she can finally find out what really happens. And legend has it the game's winner gets a wish. Maybe, just maybe, if Bailee wins, she can go back to the way things used to be before her grandma got sick and everyone at school started hating her. But when the night begins, everything the kids thought they knew about the game--and each other--is challenged. One thing's for sure: something sinister is at play...waiting for them all in the woods.

Ages 8-12. Atheneum Books for Young Readers.

Grades 3-7. Atheneum Books for Young Readers.

A group of sixth graders participating in an annual Halloween tradition to pacify the ghost of Abigail Snook quickly realize that the Bellwoods contains an even bigger threat to their town.

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