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The quiet room / Terry Miles.

By: Material type: TextTextSeries: A Rabbits novel ; 2Publisher: New York : Del Rey, [2023]Edition: First editionDescription: 406 pages ; 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780593496404
  • 059349640X
Subject(s): Genre/Form: Summary: "After nearly winning the eleventh iteration of Rabbits, the mysterious alternate reality game so vast it uses the entire world as its canvas, Emily Connors suddenly finds herself trapped in a dimensional stream where the game does not exist. At all. Except . . . why do sinister figures show up to stop her every time she goes looking? Does Rabbits truly not exist, or is it being hidden? And if it's being hidden, why--and by whom? Meanwhile, architect and theme park designer Rowan Chess is having the weirdest month of his life, full of odd coincidences and people who appear one moment and vanish the next, with no trace they ever even existed. The game that is hiding from Emily seems to have found Rowan--with a vengeance. But only when Rowan and Emily meet do things start to get dangerous, for together they uncover a conspiracy far deeper and deadlier than either of them expected--one that could forever change the nature not only of the game, but of reality itself"-- Provided by publisher.
Fiction notes: Click to open in new window
Holdings
Item type Home library Collection Shelving location Call number Materials specified Status Date due Barcode Item holds
Adult Book Adult Book Main Library Science Fiction/Fantasy New MILES, TERRY Available 33111011207293
Total holds: 0

Enhanced descriptions from Syndetics:

The lore and legends around the underground game known as Rabbits gain new dimensions in The Quiet Room, a twisty tale set in the world of the hit Rabbits podcast.

"Another mind-bending adventure replete with mystery."-- Publishers Weekly

After nearly winning the eleventh iteration of Rabbits, the mysterious alternate reality game so vast it uses the entire world as its canvas, Emily Connors suddenly finds herself trapped in a dimensional stream where the game does not exist. At all. Except . . . why do sinister figures show up to stop her every time she goes looking? Does Rabbits truly not exist, or is it being hidden? And if it's being hidden, why--and by whom?

Meanwhile, architect and theme park designer Rowan Chess is having the weirdest month of his life, full of odd coincidences and people who appear one moment and vanish the next, with no trace they ever even existed. The game that is hiding from Emily seems to have found Rowan--with a vengeance.

But only when Rowan and Emily meet do things start to get dangerous, for together they uncover a conspiracy far deeper and deadlier than either of them expected--one that could forever change the nature not only of the game, but of reality itself.

"After nearly winning the eleventh iteration of Rabbits, the mysterious alternate reality game so vast it uses the entire world as its canvas, Emily Connors suddenly finds herself trapped in a dimensional stream where the game does not exist. At all. Except . . . why do sinister figures show up to stop her every time she goes looking? Does Rabbits truly not exist, or is it being hidden? And if it's being hidden, why--and by whom? Meanwhile, architect and theme park designer Rowan Chess is having the weirdest month of his life, full of odd coincidences and people who appear one moment and vanish the next, with no trace they ever even existed. The game that is hiding from Emily seems to have found Rowan--with a vengeance. But only when Rowan and Emily meet do things start to get dangerous, for together they uncover a conspiracy far deeper and deadlier than either of them expected--one that could forever change the nature not only of the game, but of reality itself"-- Provided by publisher.

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