Python playground : geeky projects for the curious programmer / by Mahesh Venkitachalam.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- text
- unmediated
- volume
- 9781718503045
- 1718503040
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | Item holds | |
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Main Library | NonFiction | 005.133 V461 | Available | 33111011246697 |
Enhanced descriptions from Syndetics:
Python is a powerful programming language that's easy to learn and fun to play with. But once you've gotten a handle on the basics, what's next? Python Playground, 2nd Edition is a collection of imaginative programming projects that will inspire readers to use Python for making art and music, simulating real-world phenomena, and interacting with hardware. This second edition is fully updated to be even more user friendly and features five brand-new projects, like transforming a Raspberry Pi Pico into a playable instrument, creating an IoT system to monitor your garden, and using machine learning to develop a speech-recognition system. Programming shouldn't be a chore, so have some geeky fun with Python Playground, 2nd Edition!
Includes index.
"Harness the power of Python as you turn code into tangible creations with Python Playground, a collection of 15 inventive projects that will expand your programming horizons, spark your curiosity, and elevate your coding skills. Go beyond the basics as you write programs to generate art and music, simulate real-world phenomena, and interact with hardware, all through the use of Python and common libraries such as numpy, matplotlib, and Pillow. New to this edition: We've expanded your playground with five new projects: you'll draw fractals, bring Conway's Game of Life into 3D space, and use a Raspberry Pi and Python to create a musical instrument, an IoT garden monitor, and even a machine learning-driven speech recognition system. Whether you're a seasoned professional or just getting started, you'll find Python Playground to be a great way to learn, experiment with, and master this versatile programming language. Covers Python 3.x"--Page 4 of cover.
Introduction -- Part I: Warming up. The Koch snowflake -- Spirographs -- Part II: Simulating life. Conway's game of life -- Musical overtones with Karplus-Strong -- Flocking Boids -- Part III: Fun with images. ASCII art -- Photomosaics -- Autostereograms -- Part IV: Enter 3D. Understanding OpenGL -- Conway's game of life on a torus -- Volume rendering -- Part V: Hardware hacking. Karplus-Strong on a Raspberry Pi Pico -- Laser audio display with a Raspberry Pi -- IoT garden -- Audio ML on Pi -- Appendix A: Python installation -- Appendix B: Raspberry Pi setup.