TY - BOOK AU - Willey,Paula AU - Amaral,Andria L. TI - The passive programming playbook: 101 ways to get library customers off the sidelines SN - 9781440870569 PY - 2021///] CY - Santa Barbara, California PB - Libraries Unlimited, an imprint of ABC-CLIO, LLC KW - Libraries KW - Activity programs KW - United States N1 - Includes bibliographical references (pages 219-220) and index; Part I: Rules, Equipment, and Keeping Score -- Step Up Your Game: Why You Need Passive Programming in Your Library -- The Gear You Need = The Gear You Have -- Bring Your A Game: Best Practices -- Covering All the Bases: Passive Program Templates -- Run Up the Score and Win Fans: Stats and Sharing -- Part II: Let the Games Begin: 101+ Passive Programming Ideas -- Game Plans: A Week of Wonder -- You Make the Call: Themes and Ideas to Try Any Time of Year -- If You Build It, They Will Come: Special Spaces for Passive Programs -- The Whole Nine Yards: A Year of Inspiration -- Outside the Lines: The World Beyond Your Library -- Passive Programming for Panicky Times -- Appendix: Resources N2 - "Offers new and field-tested ideas for reaching diverse library customers with fun programming even on a limited budget"--; "Passive programming is a cheap, quick, fun way to make all library customers feel like part of the community. It can support reading initiatives, foster family engagement, encourage visit frequency, and coax interaction out of library lurkers-while barely making a dent in your programming budget. Passive programming can be targeted at children, adults, seniors, or teens; used to augment existing programs; and executed in places where staff-led programming can't reach. It can be light-footed and spontaneous, easily deployed to reflect and respond to current news, media, library events, even the weather. But even passive programming pros run out of ideas sometimes, and when that happens, they want a fresh, funny source of inspiration. "-- ER -