TY - BOOK AU - Auseon,Andrew TI - Break the game T2 - Spellbinders SN - 9780593482759 PY - 2024///] CY - New York PB - Labyrinth Road KW - Quests (Expeditions) KW - Juvenile fiction KW - Magic KW - Fantasy gamers KW - Fantasy fiction KW - lcgft KW - Novels N1 - Ages 8-12; Labyrinth Road; Grades 4-6; Labyrinth Road N2 - A mysterious new enemy is after all the Spellbinder's books, and it is up to Ben and his mystical friends to protect them and their owners. After leveling up from basement roleplaying games to saving an entire magical realm, 12-year-old Ben isn't happy returning to his ordinary life of homework and chores. So when his very un-magical LARP session is crashed by monstrous frog-men from another dimension, he can't wait to get back into hero mode. Someone is after all the Spellbinder's books, which grant the users -- including Ben -- epic reality-shifting powers. Ben, Niara, Merv, Drake, and their new friend Agnes must embark on an epic quest to save the books and their owners. But while hopping across different realms may be Ben's idea of a totally awesome spring break, it's tough to be an ordinary kid among extraordinary heroes. Especially when fighting for the fate of the universe seems to consist mostly of finding fun new ways to get them all killed, from zombie rats to pool noodle squids, to a mysterious Big Bad controlling everything from behind the scenes. How do you win the game when someone else is rolling the dice? ER -