The steampunk bible : an illustrated guide to the world of imaginary airships, corsets and goggles, mad scientists, and strange literature / Jeff VanderMeer with S. J. Chambers.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 0810989581 (alk. paper)
- 9780810989580 (alk. paper) :
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | Item holds | |
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Main Library | NonFiction | 809.3876 V237 | Available | 33111006368878 |
Enhanced descriptions from Syndetics:
Steampunk--a grafting of Victorian aesthetic and punk rock attitude onto various forms of science-fiction culture--is a phenomenon that has come to influence film, literature, art, music, fashion, and more. The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.
Praise for The Steampunk Bible:
"The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject."
-The Financial Times
"The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written."
-The Austin Chronicle
"It's hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement."
--PopMatters.com
Includes bibliographical references and index.
Introduction -- An imaginary voyage to the past: steampunk origins in Victorian imagination and innovation -- Clanking metal men, Baroque airships, and clockwork worlds -- The fiction, illustrated narratives, and story behind the stories -- From Forevertron to the Raygun rocketship and beyond: art, "making," craftsmanship, and aesthetic legitimacy -- Hair stays, goggles, corsets, clockwork guitars, and imaginary airships: -- Fashion, accessories, music, and the steampunk subculture -- Magic lanterns, robot armies, giant tuning forks, and perambulating castles: steampunk movies and television -- The future of steampunk: will clockwork gears, mechanical corsets, and dirigibles be enough? -- Resources -- Index.