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Apiary / designed by Connie Vogelmann, art by Kwanchai Moriya.

Contributor(s): Material type: ObjectObjectPublisher: Hazelwood, MO : Stonemaier Games, [2023]Copyright date: ©2023Description: 1 game (1 teaching guide, 1 appendix, 5 player aids, 1 board (double sided), 5 hive mats, 5 docking mats, 15 frame mats, 20 worker miniatures, 1 QueenShip miniature, 40 farm tiles, 30 carving tiles, 30 recruit tiles, 29 development tiles, 20 faction tiles, 15 planet tiles, 5 dance tiles, 45 seed cards, 15 player tokens, 35 hibernation tokens, 25 fiber tokens, 25 pollen tokens, 25 water tokens, 20 explore tokens, 15 wax tokens, 12 honey tokens, 9 dance tokens, 14 automa cards, automa rulebook, automa docking mat) : cardboard, paper, plastic ; in box 30 x 30 x 8 cmContent type:
  • three-dimensional form
Media type:
  • unmediated
Carrier type:
  • object
Subject(s): Genre/Form: Production credits:
  • Game designer, Connie Vogelmann ; art, Kwanchai Moriya.
Summary: "STONEMAIER GAMES: APIARY - BASE GAME - In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient species. Over the span of untold generations, one species of the humble honeybee evolved to fill that void. They grew in size and intelligence to become a highly advanced society. They call themselves Mellifera, and they have made substantial technological advances in addition to the technology they adapted from human ruins, up to and including space travel. In Apiary, each player controls 1 of 20 unique factions. Your faction starts the game with a hive, a few resources, and worker bees. A worker-placement, hivebuilding challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction's strengths (measured in victory points) over one year's Flow. However, the Dearth quickly approaches, and your workers can only take a few actions-with benefits increasing relative to worker strength, culminating in powerful strength-4 bonuses-before they must hibernate! If you enjoy Teotihuacan, Honey Buzz, Tzolk'in, and/or Euphoria, we're excited for you to play Apiary! Ages 14+, 60-90 min play time, 1-5 Players"
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Board Game Board Game Dr. James Carlson Library Board Game Available 33111011108624
Total holds: 0

Board game.

Title from container.

Game designer, Connie Vogelmann ; art, Kwanchai Moriya.

1-5 players.

Duration of play: 60-90 min.

Ages 14 and up.

"STONEMAIER GAMES: APIARY - BASE GAME - In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient species. Over the span of untold generations, one species of the humble honeybee evolved to fill that void. They grew in size and intelligence to become a highly advanced society. They call themselves Mellifera, and they have made substantial technological advances in addition to the technology they adapted from human ruins, up to and including space travel. In Apiary, each player controls 1 of 20 unique factions. Your faction starts the game with a hive, a few resources, and worker bees. A worker-placement, hivebuilding challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction's strengths (measured in victory points) over one year's Flow. However, the Dearth quickly approaches, and your workers can only take a few actions-with benefits increasing relative to worker strength, culminating in powerful strength-4 bonuses-before they must hibernate! If you enjoy Teotihuacan, Honey Buzz, Tzolk'in, and/or Euphoria, we're excited for you to play Apiary! Ages 14+, 60-90 min play time, 1-5 Players"

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