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Mysterium.

Contributor(s): Material type: ObjectObjectRoseville, MN : Asmodee North America, 2015Description: 1 rules book, (192 cards, 6 pawns, 1 hourglass, 1 screen, 3 pouches, 57 tokens, 4 clock board pieces, 3 progress boards, 6 sleeves, 1 clairvoyancy track and final progress board), 1 game board ; in box 12 x 12 x 3 inContent type:
  • three-dimensional form
Media type:
  • unmediated
Carrier type:
  • object
Subject(s): Summary: A ghost haunts the manor. It is the spirit of some unfortunate victim, killed many years ago in mysterious circumstances. A few psychics decide to gather to reconstruct the events of that fateful night. However, they cannot succeed without the ghost, who tries to help them by sending visions. These visions are hints that should lead them to the truth. Time is against them, though--at sunrise, the ghost will disappear. In this cooperative game, players investigate together to find the culprit. One player plays the ghost and communicates with the others, using nothing but illustrated cards. On each turn, the other players (the psychics) interpret these cards and work together to understand which suspects, locations and objects they are supposed to find. They have 7 turns to solve this mystery!
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Board Game Board Game Main Library Board Game Checked out 04/10/2024 33111010823686
Total holds: 0

Title from container.

2-7 players.

Duration of play: 42 minutes.

Ages 10+.

A ghost haunts the manor. It is the spirit of some unfortunate victim, killed many years ago in mysterious circumstances. A few psychics decide to gather to reconstruct the events of that fateful night. However, they cannot succeed without the ghost, who tries to help them by sending visions. These visions are hints that should lead them to the truth. Time is against them, though--at sunrise, the ghost will disappear. In this cooperative game, players investigate together to find the culprit. One player plays the ghost and communicates with the others, using nothing but illustrated cards. On each turn, the other players (the psychics) interpret these cards and work together to understand which suspects, locations and objects they are supposed to find. They have 7 turns to solve this mystery!

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