Libraries got game : aligned learning through modern board games / Brian Mayer and Christopher Harris.
Material type: TextPublication details: Chicago : American Library Association, ©2010.Description: vii, 134 pages : illustrations ; 23 cmContent type:- text
- unmediated
- volume
- 9780838910092
- 0838910092
Item type | Home library | Collection | Shelving location | Call number | Materials specified | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|---|
Children's Book | Main Library | Parent/Teacher Resource Collection-Children's | Please Ask at Children's Desk | 025.2896 M468 | Checked out | 06/11/2024 | 33111009687761 |
Enhanced descriptions from Syndetics:
The high-profile topic of gaming in libraries gets thorough consideration from two educator-librarians, who explain exactly how designer board games--which are worlds apart from games produced strictly for the educational market--can become curricular staples for students of all ages. Drawing on their experience as game aficionados and developers of a nationally recognized program that brings games to school library media centers, the authors equip colleagues with everything they need to initiate a board game project with * Direct links between board games and curriculum * Suggestions for building a core collection across grade levels * Strategies for program development and implementationFrom promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
Includes bibliographical references and index.
Designer games -- Why games matter -- Redefining resources -- Library and information skills -- Alignment with state and national curriculum standards -- The Genesee Valley model -- Starting a game collection -- Top recommended games for elementary school: pre-K through grade 5 -- Top recommended games for middle school: grades 6-8 -- Top recommended games for high school: grades 9-12.
Explains the benefits of making designer board games part of a school's everyday curriculum and offers librarians practical suggestions for linking board games and curriculum, building a core collection for all grade levels, program development, and implementation.