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You wouldn't want to live without gaming! / written by Jim Pipe ; ilustrated by David Antram.

By: Contributor(s): Material type: TextTextSeries: You wouldn't want to--Publisher: New York : Franklin Watts, an Imprint of Scholastic Inc., 2019Description: 32 pages : color illustrations ; 25 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780531128145
  • 0531128148
  • 9780531193624
  • 0531193624
Subject(s): Genre/Form:
Contents:
Introduction -- What makes a game? -- Just can't stop? -- Players vs machines -- Epic wins, bad losers -- In the zone -- Brain games! -- Join the clan -- How long have you got? -- From idea to game -- Is gaming bad for you? -- Immersive gaming -- What's the future of gaming?
Summary: Humans have always loved to play games, from dice games in ancient Iran to board games in the Victorian period. Today, video games are more popular than ever, with players arguing passionately why one console is better than another. Discover the many uses of games: how they can be a teaching aid, exercise our bodies and brains, stimulate our creativity, and bring people together.
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Dr. James Carlson Library Children's NonFiction 794 P664 Available 33111008913846
Children's Book Children's Book Main Library Children's NonFiction 794 P664 Available 33111009250917
Children's Book Children's Book Northport Library Children's NonFiction 794 P664 Available 33111008214187
Total holds: 0

Enhanced descriptions from Syndetics:

Learn about the many uses and positive effects of video games: how they can be a teaching aid, exercise our bodies and brains, stimulate our creativity, and bring people together.This series takes readers (Ages 8-12) on a historical journey, examining how people coped in the past and how they developed ingenious ways to make life safer and less unpleasant. Each book features full-color cartoon-style illustrations and hilarious speech bubbles to heighten interest, making the series attractive even to reluctant readers.Humans have always loved to play games, from dice games in ancient Iran 5,000 years ago to chess and cards in the Middle Ages. While Victorians loved board games, the first video games appeared over 50 years ago. Today, fanaticism over console games is at an all-time high, with players arguing passionately why one console is better than another.

Humans have always loved to play games, from dice games in ancient Iran to board games in the Victorian period. Today, video games are more popular than ever, with players arguing passionately why one console is better than another. Discover the many uses of games: how they can be a teaching aid, exercise our bodies and brains, stimulate our creativity, and bring people together.

Includes index.

Introduction -- What makes a game? -- Just can't stop? -- Players vs machines -- Epic wins, bad losers -- In the zone -- Brain games! -- Join the clan -- How long have you got? -- From idea to game -- Is gaming bad for you? -- Immersive gaming -- What's the future of gaming?

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