Pass go and collect $200 : the real story of how Monopoly was invented / Tanya Lee Stone ; illustrations by Steven Salerno.
Material type: TextPublisher: New York : Henry Holt and Company, [2018]Edition: First editionDescription: 1 volume (unpaged) : color illustrations ; 29 cmContent type:- text
- still image
- unmediated
- volume
- 9781627791687
- 162779168X
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|
Children's Book | Dr. James Carlson Library | Children's NonFiction | 794 S881 | Available | 33111008902633 | ||||
Children's Book | Main Library | Children's NonFiction | 794 S881 | Available | 33111009218237 |
Enhanced descriptions from Syndetics:
Boldness, imagination, and ruthless competition combine in Tanya Lee Stone and Steven Salerno's Pass Go and Collect $200 , a riveting picture book history of Monopoly, one of the world's most famous games.
In the late 1800s lived Lizzie Magie, a clever and charismatic woman with a strong sense of justice. Waves of urban migration drew Lizzie's attention to rising financial inequality. One day she had an idea: create a game that shows the unfairness of the landlord-tenant relationship. But game players seemed to have the most fun pretending to be wealthy landowners. Enter Charles Darrow, a marketer and salesman with a vision for transforming Lizzie's game into an exciting staple of Americanfamily entertainment. Features back matter that includes "Monopoly Math" word problems and equations. Excellent STEM connections and resources.
This title has Common Core connections.
Christy Ottaviano Books
"Christy Ottaviano Books."
Includes bibliographical references.
"A nonfiction picture book history of Monopoly, one of the world's most famous games" -- Provided by publisher.
In the late 1800s lived Lizzie Magie, a clever and charismatic woman with a strong sense of justice. Waves of urban migration drew Lizzie’s attention to rising financial inequality. One day she had an idea: create a game that shows the unfairness of the landlord-tenant relationship. But game players seemed to have the most fun pretending to be wealthy landowners. Enter Charles Darrow, a marketer and salesman with a vision for transforming Lizzie’s game into an exciting staple of American family entertainment.
Age 5-9.
K to Grade 3.