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Image from Syndetics

You can use money wisely : spend or save? : you choose the ending / by Connie Colwell Miller ; illustrated by Victoria Assanelli.

By: Contributor(s): Material type: TextTextSeries: Miller, Connie Colwell, Making good choices ; Publisher: Mankato, MN : Amicus Illustrated, [2021]Copyright date: ©2021Description: 23 pages : color illustrations ; 21 x 24 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781681519883
  • 1681519887
  • 9781681526355
  • 1681526352
Subject(s): Genre/Form: Summary: "In this illustrated choose-your-own-ending picture book, Miles must choose between spending his hard-earned money on small items right away and saving up for a more expensive video game that he really wants. Readers make choices for Miles and read what happens next, with each story path leading to different consequences. Includes four different endings and discussion questions"-- Provided by publisher.
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Main Library Children's NonFiction 332.4 M647 Available 33111010474571
Total holds: 0

Enhanced descriptions from Syndetics:

Candy. Trading Cards. A cool t-shirt. What would you spend money on? In this illustrated choose-your-own-ending picture book, Miles must choose between spending his hard-earned money on small items right away and saving up for a more expensive video game that he really wants. Readers make choices for Miles and read what happens next, with each story path leading to different consequences. Includes four different endings and discussion questions. Expressive illustrations and the power to choose your story support social-emotional learning and C3 economics standards for decision-making about money.

Ages 6-9 years Amicus.

Grades 2-3 Amicus.

"In this illustrated choose-your-own-ending picture book, Miles must choose between spending his hard-earned money on small items right away and saving up for a more expensive video game that he really wants. Readers make choices for Miles and read what happens next, with each story path leading to different consequences. Includes four different endings and discussion questions"-- Provided by publisher.

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