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Skyjo card game / Alexander Bernhardt, idea & design.

By: Material type: ObjectObjectPublication details: Germany : Magilano, 2015.Description: 1 game (150 playing cards, evaluation block, instruction booklet) : color ; 20 x 10 x 4 cmContent type:
  • three-dimensional form
Media type:
  • unmediated
Carrier type:
  • object
Subject(s): Summary: "This is the name of the new and exciting game from the publisher Magilano, promising fun and entertainment for many evenings to come. In card game SKYJO the goal is to collect as few points as possible over the course of several turns as after every round every player's points are counted and added to his score. As soon as a player reaches 100 points or more the player with the fewest points wins. Collecting the fewest points means to look for low or even negative numbers. Further excitement is added by several special rules, which for example make it possible to remove several cards (and with it points) from the game - this can lead to unexpected turns. This motivates daring decisions that might even come back to bite, if the other players can counter faster than expected"--Amazon.
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Board Game Board Game Main Library Board Game Checked out 06/29/2024 33111009834454
Total holds: 0

Title from container.

For 2-8 players.

Ages 8+.

Duration of play: 30 min.

"This is the name of the new and exciting game from the publisher Magilano, promising fun and entertainment for many evenings to come. In card game SKYJO the goal is to collect as few points as possible over the course of several turns as after every round every player's points are counted and added to his score. As soon as a player reaches 100 points or more the player with the fewest points wins. Collecting the fewest points means to look for low or even negative numbers. Further excitement is added by several special rules, which for example make it possible to remove several cards (and with it points) from the game - this can lead to unexpected turns. This motivates daring decisions that might even come back to bite, if the other players can counter faster than expected"--Amazon.

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