Syndetics cover image
Image from Syndetics

Dungeons & dreamers : a story of how computer games created a global community / Brad King & John Borland.

By: Contributor(s): Material type: TextTextPublication details: [S.l.] : ETC Press, 2014.Edition: Second editionDescription: 277 p. ; 23 cmISBN:
  • 0991222725
  • 9780991222728
Subject(s):
Contents:
Part I: the nexus - Part II: a seismic quake - Part III: connecting communities - Part IV: a darkness falls - Part V: this is not a game - Epilogue - Coda.
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Adult Book Adult Book Main Library NonFiction 794.8 K52 Available 33111007528066
Total holds: 0

Enhanced descriptions from Syndetics:

In 1974, Gary Gygax and Dave Arneson published the tabletop game Dungeons & Dragons, a fantasy role-playing game that put players at the center of an interactive story. Unbeknownst to the two developers, their game would help ignite the computer game revolution just a few years later as D&D players tried to replicate their experiences on the new digital platform. Those two forces -- D&D and the computer game developers inspired by it -- have created rich, virtual spaces where people not only played, but also found friendship. This narrative non-fiction story follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape. On the 40th anniversary of Dungeons & Dragons, the game that inspired the computer gaming revolution, the story explores the nature of what it means to live and thrive in virtual communities

Includes bibliographical references.

Part I: the nexus - Part II: a seismic quake - Part III: connecting communities - Part IV: a darkness falls - Part V: this is not a game - Epilogue - Coda.

Powered by Koha