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Decrypto : communicate safely / Thomas Dagenais-Lesperance.

By: Contributor(s): Material type: ObjectObjectPublisher: [Las Vegas] : Iello, [2017]Manufacturer: [Place of manufacture not identified] : Masked Scorpion, [2018]Copyright date: ©2018Description: 1 game (2 screens, 110 keyword cards, 48 code cards, 8 tokens, 1 sand timer, 50 note sheets, rulebook) : cardboard, plastic, color ; in box, 23 x 16 x 6 cmContent type:
  • three-dimensional form
  • text
Media type:
  • unmediated
Carrier type:
  • other
Audience:
  • Preteens
  • Teenagers
  • Adults
Subject(s): Genre/Form: Summary: "Communicate safely! Join the greatest Encryptor team in the world! Your mission: transmit secret codes to your teammates without letting the opposing team intercept them."-- From containerSummary: Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammeates while cracking the codes they intercept from the opposing team. In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure. Starting in the second reound, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.) The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins. -- From boardgamegeek.com
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Board Game Board Game Main Library Board Game Checked out 07/15/2024 33111010814180
Total holds: 0

Title from container.

Duration: approximately 30 min.

For 3-8 players.

"Communicate safely! Join the greatest Encryptor team in the world! Your mission: transmit secret codes to your teammates without letting the opposing team intercept them."-- From container

Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammeates while cracking the codes they intercept from the opposing team. In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure. Starting in the second reound, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.) The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins. -- From boardgamegeek.com

Ages 12+.

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