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Pairing STEAM with stories : 46 hands-on activities for children / Elizabeth McChesney and the Chicago Public Library, Brett Nicholas and the Museum of Science and Industry.

By: Contributor(s): Material type: TextTextPublisher: Chicago : ALA Editions, 2020Copyright date: ©2020Description: xiv, 122 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780838947494
  • 0838947492
Subject(s): Genre/Form:
Contents:
Foreword / by Aaron Dworkin -- Introduction: Are we reaching everyone? -- Float your boat -- Slime time -- Flying gyroscope -- See cool patterns with a kaleidoscope -- Wacky wobbler -- Balance bird -- Circle spinners -- Toothpick tops -- Straw pipes -- Sound sandwich -- Marker tie-dye -- Freaky foam -- Rain sticks -- Far, far away -- Water filter -- Weather station: anemometer -- Weather station: barometer -- Weather station: rain gauge -- Weather station: wind vane -- Blown over -- Helping hands -- On your mark, get set, blow! -- Mind reader card trick -- DIY cloud -- Amped-up energy -- Egg-stronaut -- Original reaction -- Up, up, and away -- Forget to water your plants -- Two scoops of science -- Insulation engineering challenge -- Newspaper fortress -- Seas the day -- Look out below! -- pH rainbow -- Topsy-turvy world -- Recycled seed paper -- Summer slopes -- Reach for the skyscrapers -- Solar snacks -- Stomp rockets -- Bridging the gap -- Bubble blowout -- Signal the superhero -- Cool under pressure -- Outta this world.
Summary: "This book provides 46 hands-on STEAM activities that librarians and museum educators can implement"-- Provided by publisher.Summary: High-quality summer programs can change lives. They can help close the achievement and opportunity gaps between lower and higher income students by promoting innovation and experimentation with new ideas. And the effect is cumulative, helping kids catch up, keep up, and propel forward into the school year ahead. McChesney and Nicholas showcase STEAM activities, paired with children's stories, that will help you harness summer as a time of growth for your patrons. -- adapted from Foreword.
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Main Library Parent/Teacher Resource Collection-Children's 027.625 M124 Available 33111010770291
Total holds: 0

Enhanced descriptions from Syndetics:

Laying the groundwork for building children's curiosity, openness to learning, ability to persist in the face of failure, and interest in connecting learning from one subject to the other are important objectives for today's libraries. Partnering with cultural institutions, such as the Chicago Public Library (CPL) does with Chicago's Museum of Science and Industry (MSI), libraries can forge powerful connections between literacy and science. This resource shares the fruits of that partnership, offering ready-to-go, library-tested activities that meld cutting-edge STEAM education principles with some of the best books available for youth today. It's a model that can be used in a variety of library or museum settings and can also be adapted for outreach. Inside, readers will find 46 book-based, customizable STEAM activities, each complete with program length, materials list, and step-by-step instructions; real-life tips, advice, and thoughts from practicing CPL librarians sprinkled throughout the book; pointers on incorporating STEAM into existing programs; pedagogical strategies behind effective STEAM experiences, ensuring successful implementation of these skills; and helpful supporting materials such as a program planning rubric and a vendor list. The activities in this book will make STEAM learning fun while planting the seeds for lifelong learning.

Includes index.

"This book provides 46 hands-on STEAM activities that librarians and museum educators can implement"-- Provided by publisher.

Foreword / by Aaron Dworkin -- Introduction: Are we reaching everyone? -- Float your boat -- Slime time -- Flying gyroscope -- See cool patterns with a kaleidoscope -- Wacky wobbler -- Balance bird -- Circle spinners -- Toothpick tops -- Straw pipes -- Sound sandwich -- Marker tie-dye -- Freaky foam -- Rain sticks -- Far, far away -- Water filter -- Weather station: anemometer -- Weather station: barometer -- Weather station: rain gauge -- Weather station: wind vane -- Blown over -- Helping hands -- On your mark, get set, blow! -- Mind reader card trick -- DIY cloud -- Amped-up energy -- Egg-stronaut -- Original reaction -- Up, up, and away -- Forget to water your plants -- Two scoops of science -- Insulation engineering challenge -- Newspaper fortress -- Seas the day -- Look out below! -- pH rainbow -- Topsy-turvy world -- Recycled seed paper -- Summer slopes -- Reach for the skyscrapers -- Solar snacks -- Stomp rockets -- Bridging the gap -- Bubble blowout -- Signal the superhero -- Cool under pressure -- Outta this world.

High-quality summer programs can change lives. They can help close the achievement and opportunity gaps between lower and higher income students by promoting innovation and experimentation with new ideas. And the effect is cumulative, helping kids catch up, keep up, and propel forward into the school year ahead. McChesney and Nicholas showcase STEAM activities, paired with children's stories, that will help you harness summer as a time of growth for your patrons. -- adapted from Foreword.

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