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Game development using Python / James R. Parker.

By: Material type: TextTextPublisher: Dulles, Virginia : Mercury Learning and Information, [2019]Description: xviii, 301 pages : black and white illustrations ; 24 cm. + 1 CD-ROM (4 3/4 in.)Content type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781683921806
  • 1683921801
Subject(s):
Contents:
Games -- Introduction to how games work -- Graphics and images -- The game loop -- Game AI: collisions -- Navigation and control -- Sound -- C2H6O jest boat race -- Animation -- C2H6O - final steps -- Networking.
Summary: "This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook." -- Provided by publisher.
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Adult Book Adult Book Main Library NonFiction 794.8152 P241 Available 33111009318656
Total holds: 0

Enhanced descriptions from Syndetics:

No detailed description available for "Game Development Using Python [OP]".

Games -- Introduction to how games work -- Graphics and images -- The game loop -- Game AI: collisions -- Navigation and control -- Sound -- C2H6O jest boat race -- Animation -- C2H6O - final steps -- Networking.

"This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook." -- Provided by publisher.

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