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Blender / by Jason van Gumster.

By: Material type: TextTextSeries: --For dummiesPublisher: Hoboken, NJ : John Wiley & Sons, Inc., 2020Copyright date: ©2020Edition: 4th editionDescription: xiv, 621 pages : illustrations ; 24 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781119616962
  • 1119616964
Other title:
  • Blender for dummies
Subject(s):
Contents:
Discovering Blender -- Understanding how Blender thinks -- Getting your hands dirty working in Blender -- Working in edit mode and object mode -- Creating anything you can imagine with meshes -- Sculpting in virtual space -- Using Blender's non-mesh primitives -- Changing that boring gray default material -- Giving models texture -- Lighting and environment -- Animating objects -- Rigging: the art of building an animatable puppet -- Animating object deformations -- Letting Blender do the work for you -- Making 2D and 2.5D animation with grease pencil -- Exporting and rendering scenes -- Editing video animation -- Compositing images and video -- Mixing video and 3D with motion tracking -- Ten tips for working more effectively in Blender -- Ten excellent community resources.
Summary: "Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool." -- Provided by publisher.
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Adult Book Adult Book Main Library NonFiction 006.696 V253 Available 33111009596194
Total holds: 0

Enhanced descriptions from Syndetics:

Make your 3D world a reality

Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool.

Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all!

Create 3D characters--no experience required Build scenes with texture and real lighting features Animate your creations and share them with the world Avoid common rookie mistakes

This book is the ideal starting place for newcomers to the world of 3D modeling and animation.

Includes index.

Discovering Blender -- Understanding how Blender thinks -- Getting your hands dirty working in Blender -- Working in edit mode and object mode -- Creating anything you can imagine with meshes -- Sculpting in virtual space -- Using Blender's non-mesh primitives -- Changing that boring gray default material -- Giving models texture -- Lighting and environment -- Animating objects -- Rigging: the art of building an animatable puppet -- Animating object deformations -- Letting Blender do the work for you -- Making 2D and 2.5D animation with grease pencil -- Exporting and rendering scenes -- Editing video animation -- Compositing images and video -- Mixing video and 3D with motion tracking -- Ten tips for working more effectively in Blender -- Ten excellent community resources.

"Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool." -- Provided by publisher.

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