Coding for beginners / Mike McGrath.
Material type: TextSeries: In easy stepsPublisher: Leamington Spa, Warwickshire : In Easy Steps, [2022]Copyright date: ©2022Edition: 2nd editionDescription: 192 pages : colour illustrations ; 23 cmContent type:- text
- still image
- unmediated
- volume
- 9781840789751
- 1840789751
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|
Adult Book | Dr. James Carlson Library | NonFiction | 005.1 M147 | Checked out | 06/10/2024 | 33111011016041 |
Enhanced descriptions from Syndetics:
Coding forBeginners in easy steps, 2nd edition will appeal toanyone, of any age, who wants to begin coding computer programs. Use this guideto help you quickly create a programming environment on your computer, then, ineasy steps, learn how to:
Write Python code to createyour programs Store information in datastructures Control program flow usingcontrol structures Create re-usable blocks ofprogram code Code powerful algorithms andclasses for Object Oriented Programming (OOP)
All features are illustratedusing the Python language color-coding convention, and all code is available todownload free - making it even easier!
Includes comparison examples inC, C++ and Java to give you a rounded view of computer coding.
Ideal fornewcomers to programming, including youngsters needing to learn coding for theschool curriculum - all in easy steps!
Includes index.
Getting started -- Saving data -- Performing operations -- Making lists -- Controlling blocks -- Creating functions -- Sorting algorithms -- Importing libraries -- Managing text -- Programming objects -- Building interfaces -- Developing apps -- Transferring skills.
"Coding for Beginners in easy steps, 2nd edition will appeal to anyone, of any age, who wants to begin coding computer programs. Use this guide to help you quickly create a programming environment on your computer, then, in easy steps, learn how to: write Python code to create your programs, store information in data structures, control program flow using control structures, create re-usable blocks of program code, [and] code powerful algorithms and classes for Object Oriented Programming (OOP),"-- Publisher marketing.