Kingdom keepers. III, Disney in shadow [sound recording] : / Ridley Pearson.
Material type: SoundPublisher number: BM693 | Recorded BooksSeries: Pearson, Ridley. Kingdom keepers (Brilliance Audio (Firm)) ; 3. | Brilliance Audio on compact discPublication details: Grand Haven, Mich. : Brilliance Audio, 2010.Edition: UnabridgedDescription: 10 sound discs (12 hrs., 1 min.) : digital ; 4 3/4 inISBN:- 1441812725
- 9781441812728
- Disney in shadow
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|
Children's Audiobook | Main Library | Children's Audiobook | Pearson Rid | Available | 33111007394584 |
Enhanced descriptions from Syndetics:
The Kingdom Keepers' third adventure
When Disney Imagineers installed hologram guides for the Magic Kingdom using teenage models, they had no idea the technology might backfire. But backfire it did: some nights when the kids go to sleep, they wake up in one of the Disney parks as holograms.
The five teens have twice thwarted evil plots masterminded by Maleficent; but now Finn, Philby, Willa, Charlene, and Maybeck have another problem: Wayne, their mentor and head Imagineer, has mysteriously gone missing. Concerned that Wayne has been abducted by the Overtakers, the kids pick up a major clue from a close friend, Jess, whose dreams (nightmares, really) often accurately predict the future.
This time, the clues from Jess's dream lead the kids into Disney's Hollywood Studios and Epcot. Each clue seems tied to the last, and with the stakes growing ever higher, what starts out as a puzzle ends up as a fight for their lives. As they quest for a sword, take rides on Soarin' and Maelstrom, have life-and-death encounters with a giant snake, and attempt to stop Maleficent, the Kingdom Keepers not only begin to decipher deeper meanings in the clues, but discover new truths about themselves and their ever-growing friendships.
Compact discs.
Read by MacLeod Andrews.
Five teens, Finn, Philby, Willa, Charlene, and Maybeck, search to find Wayne, their mentor and head Imagineer, who has mysteriously gone missing. Concerned Wayne has been abducted by the Overtakers, the kids pick up a major clue from a close friend, Jez, whose dreams often accurately predict the future. Each clue seems tied to the last, and with the stakes growing ever higher, what starts out as a puzzle ends up as a fight for their lives.