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Walking in two worlds / Wab Kinew.

By: Material type: TextTextPublisher: [Toronto] : Penguin Teen, 2021Copyright date: ©2021Description: 285 pages ; 22 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780735269002
  • 0735269009
Subject(s): Genre/Form: Summary: "An indigenous teen girl is caught between two worlds both real and virtual in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but dominant in a massive multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the reserve, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. As their connection is strengthened through their virtual adventures, they find they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impact of family and community trauma. But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual"-- Provided by publisher.
List(s) this item appears in: FPL Indigenous Peoples' Day for All Ages
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Main Library Children's Science Fiction/Fantasy KINEW WAB Available 33111010870208
Total holds: 0

Enhanced descriptions from Syndetics:

An Indigenous teen girl is caught between two worlds, both real and virtual, in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Perfect for fans of Ready Player One and the Otherworld series.

In the real world, Bugz is a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and life on the Rez. But in the virtual world, her alter ego is not just confident but dominant in a massively multiplayer video game universe.

Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the Rez, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. And as their connection is strengthened through their virtual adventures, they find that they have much in common in the real world, too- both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impacts of family challenges and community trauma.

But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life- the traditional and the mainstream, the east and the west, the real and the virtual.

"An indigenous teen girl is caught between two worlds both real and virtual in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and reserve life. But in the virtual world, her alter ego is not just confident but dominant in a massive multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the reserve, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. As their connection is strengthened through their virtual adventures, they find they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impact of family and community trauma. But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual"-- Provided by publisher.

Ages 12-17.

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