Lo & behold / Wendy Mass ; pictures by Gabi Mendez ; colors by Cai Tse.
Material type: TextPublisher: New York : Random House Children's Books, [2023]Edition: First editionDescription: 205 pages : color illustrations ; 21 cmContent type:- text
- still image
- unmediated
- volume
- 9780593179628
- 0593179625
- 9780593179635
- 0593179633
- 9780593179642
- 0593179641
- Lo and behold
- Virtual reality -- Comic books, strips, etc. -- Juvenile fiction
- Friendship -- Comic books, strips, etc. -- Juvenile fiction
- Families -- Comic books, strips, etc. -- Juvenile fiction
- Imagination -- Comic books, strips, etc. -- Juvenile fiction
- Life change events -- Comic books, strips, etc. -- Juvenile fiction
Item type | Home library | Collection | Shelving location | Call number | Materials specified | Status | Date due | Barcode | Item holds | |
---|---|---|---|---|---|---|---|---|---|---|
Children's Book | Dr. James Carlson Library | Children's Graphic Novel | LO & BEHOLD | Available | 33111011059850 | |||||
Children's Book | Main Library | Children's Graphic Novel | New | LO & BEHOLD | Available | 33111011274236 |
Enhanced descriptions from Syndetics:
Can a virtual reality headset help change the way twelve-year-old Addie looks at things?
Introducing an unforgettable graphic novel about connection, friendship, and the wonder all around us from New York Times bestselling author Wendy Mass and debut illustrator Gabi Mendez.
When you're named after a 250-year-old tortoise, you grow up believing life is full of possibilities and wonder. But ever since Addie's family got turned upside down, those things have been harder for her to see.
The last thing Addie wants to do is make a new friend, but when her dad's summer job takes them across the country, she meets Mateo and finds herself caught up in an exciting project. With the help of a virtual reality headset, she's suddenly scaling castle walls, dodging angry kittens, and seeing the world in whole new ways. Plus, she has an idea that could be bigger than anything she's imagined before, but can she right some wrongs first . . . or is it too late?
Ages 8-12. Random House Children's Books.
"With her life recently turned upside down, 12-year-old Addie is uncomfortable in her own skin until the world of virtual reality sparks her imagination and leads to an exciting new project, a new friend, and to reconnecting with who she's always been."-- Provided by publisher.