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Video game of the year : a year-by-year guide to the best, boldest, and most bizarre games from every year since 1977 / Jordan Minor.

By: Material type: TextTextPublisher: New York : Abrams Image, 2023Description: 295 pages : illustrations (chiefly color) ; 23 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781419762055
  • 1419762052
  • 1647006805
  • 9781647006808
Subject(s): Genre/Form:
Contents:
Foreword -- Introduction -- 1977. Pong: the first game of the year -- 1978. Space Invaders: the aliens of the year -- 1979. Speed Freak: the hot rod of the year -- 1980. Pac-Man: the mascot of the year -- 1981. Donkey Kong: the irreplaceable game of the year -- 1982. Pitfall!: the third-party game of the year -- 1983. Dragon's Lair: the cartoon of the year -- 1984. Tetris: the communist game of the year -- 1985. Super Mario Bros.: the Citizen Kane of the year -- 1986. Dragon Quest: the Japanese role-playing game of the year -- 1987. the Legend of Zelda: the adventure of the year -- 1988. Mega Man 2: the sequel of the year -- 1989. SimCity: the utopia of the year -- 1990. The secret of Monkey Island: the George Lucas game of the year -- 1991. Sonic the hedgehog: the rival of the year -- 1992. Wolfenstein 3D: the shooter of the year -- 1993. NBA Jam: the slam dunk of the year -- 1994. Super Street fighter II Turbo: the next round of the year -- 1995. Donkey Kong country 2: the illusion of the year -- 1996. Super Mario 64: the third dimension of the year -- 1997. Final Fantasy VII: the change of the year -- 1998. Metal gear solid: the Hideo Kojima game of the year -- 1999. System shock 2: the premonition of the year -- 2000. Half-life: counter-strike: the mod of the year -- 2001. Halo: combat evolved: the Xbox savior of the year -- 2002. Grand theft auto: vice city: the crime of the century -- 2003. the Legend of Zelda: the wind waker: the Nintendo left swerve of the year -- 2004. World of Warcraft: the matrix of the year -- 2005. Resident Evil 4: the new nightmare of the year -- 2006. Wii sports: the locomotion of the year -- 2007. Rock band: the jam of the year -- 2008: Spore: the pipe dream of the year -- 2009. Uncharted 2: among thieves: the Sony blockbuster of the year -- 2010. Super meat boy: the flash game of the year -- 2011. Minecraft: the building blocks of the year -- 2012. The walking dead: the zombie of the year -- 2013. Depression quest: the firestorm game of the year -- 2014. Destiny: the (eventual) game of the year -- 2015. The Witcher 3: wild hunt: the tome of the year -- 2016. Pokémon go: the phenomenon of the year -- 2017. Fortnite: the blob of the year -- 2018. Super smash bros. ultimate: the museum of the year -- 2019. Sekiro: shadows die twice: the punishment of the year -- 2020. Animal crossing: new horizons: the escape of the year -- 2021. Co-op: bonus round -- 2022. The Stanley parable ultra deluxe: the choice of the year -- Epilogue: New game?
Summary: "For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be"-- Provided by publisher.
Holdings
Item type Home library Collection Shelving location Call number Materials specified Status Date due Barcode Item holds
Adult Book Adult Book Main Library NonFiction New 794.809 M666 Available 33111011235294
Total holds: 0

Enhanced descriptions from Syndetics:

Pong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and video game critic Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2020. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be.

"For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be"-- Provided by publisher.

Foreword -- Introduction -- 1977. Pong: the first game of the year -- 1978. Space Invaders: the aliens of the year -- 1979. Speed Freak: the hot rod of the year -- 1980. Pac-Man: the mascot of the year -- 1981. Donkey Kong: the irreplaceable game of the year -- 1982. Pitfall!: the third-party game of the year -- 1983. Dragon's Lair: the cartoon of the year -- 1984. Tetris: the communist game of the year -- 1985. Super Mario Bros.: the Citizen Kane of the year -- 1986. Dragon Quest: the Japanese role-playing game of the year -- 1987. the Legend of Zelda: the adventure of the year -- 1988. Mega Man 2: the sequel of the year -- 1989. SimCity: the utopia of the year -- 1990. The secret of Monkey Island: the George Lucas game of the year -- 1991. Sonic the hedgehog: the rival of the year -- 1992. Wolfenstein 3D: the shooter of the year -- 1993. NBA Jam: the slam dunk of the year -- 1994. Super Street fighter II Turbo: the next round of the year -- 1995. Donkey Kong country 2: the illusion of the year -- 1996. Super Mario 64: the third dimension of the year -- 1997. Final Fantasy VII: the change of the year -- 1998. Metal gear solid: the Hideo Kojima game of the year -- 1999. System shock 2: the premonition of the year -- 2000. Half-life: counter-strike: the mod of the year -- 2001. Halo: combat evolved: the Xbox savior of the year -- 2002. Grand theft auto: vice city: the crime of the century -- 2003. the Legend of Zelda: the wind waker: the Nintendo left swerve of the year -- 2004. World of Warcraft: the matrix of the year -- 2005. Resident Evil 4: the new nightmare of the year -- 2006. Wii sports: the locomotion of the year -- 2007. Rock band: the jam of the year -- 2008: Spore: the pipe dream of the year -- 2009. Uncharted 2: among thieves: the Sony blockbuster of the year -- 2010. Super meat boy: the flash game of the year -- 2011. Minecraft: the building blocks of the year -- 2012. The walking dead: the zombie of the year -- 2013. Depression quest: the firestorm game of the year -- 2014. Destiny: the (eventual) game of the year -- 2015. The Witcher 3: wild hunt: the tome of the year -- 2016. Pokémon go: the phenomenon of the year -- 2017. Fortnite: the blob of the year -- 2018. Super smash bros. ultimate: the museum of the year -- 2019. Sekiro: shadows die twice: the punishment of the year -- 2020. Animal crossing: new horizons: the escape of the year -- 2021. Co-op: bonus round -- 2022. The Stanley parable ultra deluxe: the choice of the year -- Epilogue: New game?

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