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Comics : investigate the history and technology of American cartooning / written and illustrated by Sam Carbaugh.

By: Material type: TextTextSeries: "Build it yourself" seriesPublisher: White River Junction, VT : Nomad Press, [2014]Description: vii, 120 pages : color illustrations ; 27 cmContent type:
  • still image
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 1480668702 (Paw Prints)
  • 1619302500 (hardcover)
  • 1619302543 (softcover)
  • 9781480668706 (Paw Prints)
  • 9781619302501 (hardcover)
  • 9781619302549 (softcover)
Subject(s):
Contents:
So, you want to make comics? -- Ancient comics -- Comics in the newspapers -- The birth of superheroes -- Into the silver age of comics -- Life after the comics code -- Comics and the Internet.
Summary: "While learning the history of American cartooning, including key moments in technology history, young comics artists will follow step-by-step instructions for transforming their own doodles into comic art that displays confidence and creative thinking."--Page 4 of cover.
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Main Library Children's NonFiction 741.59 C263 Available 33111007917822
Total holds: 0

Enhanced descriptions from Syndetics:

Comics have a rich and varied history, beginning on the walls of caves and evolving to the sophisticated medium found on websites today. For a kid, comics can be more than entertainment. Comics can be a lifeline to another world, one in which everyone has the potential to become a superhero and children are welcome to all the power adults have overlooked.

Comics: Investigate the History and Technology of American Cartooning follows the trajectory of comics from their early incarnations to their current form. Kids learn how to sketch comic faces and bodies, invent a superhero, draw manga characters, and create their own graphic novel or webcomic. Short biographies of famous cartoonists provide inspiration and introduce specific comic styles. Comics introduces the technology available to budding young cartoonists, while they channel their creative powers and develop their storytelling skills.

Part history, part instruction, pure fun, Comics entertains and informs young readers while challenging them to join the cartooning conversation.

This title meets Common Core State Standards for literacy in language art, and social studies; Guided Reading Levels and Lexile measurements indicate grade level and text complexity.

"Focus on social studies"--Page 4 of cover.

"With 25 projects"--Cover.

Includes bibliographical references (page 118) and index.

So, you want to make comics? -- Ancient comics -- Comics in the newspapers -- The birth of superheroes -- Into the silver age of comics -- Life after the comics code -- Comics and the Internet.

"While learning the history of American cartooning, including key moments in technology history, young comics artists will follow step-by-step instructions for transforming their own doodles into comic art that displays confidence and creative thinking."--Page 4 of cover.

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