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Armada : a novel / Ernest Cline.

By: Material type: TextTextPublisher: New York : Crown Publishers, [2015]Copyright date: ©2015Edition: First editionDescription: 355 pages ; 25 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0804137250
  • 9780804137256
Subject(s): Genre/Form: Summary: Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he's spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there's nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don't get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada -- in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn't lost his mind. As impossible as it seems, what he's seeing is all too real. And his skills -- as well as those of millions of gamers across the world -- are going to be needed to save the earth from what's about to befall it. It's Zack's chance, at last, to play the hero. But even through the terror and exhilaration, he can't help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn't something about this scenario seem a little... familiar?
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Holdings
Item type Home library Collection Call number Materials specified Status Notes Date due Barcode Item holds
Adult Book Adult Book Northport Library Science Fiction/Fantasy Cline Ernest Available water damage on pages toward both ends of book. 5/10/2023 33111007358126
Total holds: 0

Enhanced descriptions from Syndetics:

NEW YORK TIMES BESTSELLER * A rollicking alien invasion thriller that embraces and subverts science-fiction conventions, from the author of the worldwide phenomenon Ready Player One

"Exciting . . . mixes Star Wars , The Last Starfighter , Independence Day, and a really gnarly round of Space Invaders ."-- USA Today * "A thrilling coming of age story."-- Entertainment Weekly

Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure.

So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness.

Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada-- in which gamers just happen to be protecting Earth from alien invaders.

As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance.

But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like . . . well . . . fiction?

At once reinventing and paying homage to science-fiction classics, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.

Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he's spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there's nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don't get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada -- in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn't lost his mind. As impossible as it seems, what he's seeing is all too real. And his skills -- as well as those of millions of gamers across the world -- are going to be needed to save the earth from what's about to befall it. It's Zack's chance, at last, to play the hero. But even through the terror and exhilaration, he can't help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn't something about this scenario seem a little... familiar?

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