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The homework machine / Dan Gutman.

By: Material type: TextTextPublication details: New York : Simon & Schuster Books for Young Readers, c2006.Edition: 1st edDescription: 146 p. ; 22 cmISBN:
  • 0689876785 (hardcover) :
Subject(s):
  • A Junior Library Guild selection.
Summary: Four fifth-grade students--a geek, a class clown, a teacher's pet, and a slacker--as well as their teacher and mothers, each relate events surrounding a computer programmed to complete homework assignments.
Fiction notes: Click to open in new window
Holdings
Item type Home library Collection Call number Materials specified Status Date due Barcode Item holds
Children's Book Children's Book Main Library Children's Fiction Gutman, Dan Available 33111004644528
Total holds: 0

Enhanced descriptions from Syndetics:

DOING HOMEWORK BECOMES A THING OF THE PAST

The unlikely foursome made up of a geek, a class clown, a teacher's pet, and a slacker -- Brenton, Sam "Snick,", Judy and Kelsey, respectively, -- are bound together by one very big secret: the homework machine. Because the machine, code named Belch, is doing their homework for them, they start spending a lot of time together, attracting a lot of attention. And attention is exactly what you don't want when you are keeping a secret.

Before long, members of the D Squad, as they are called at school are getting strange Instant Messages from a shady guy named Milner; their teacher, Miss Rasmussen, is calling private meetings with each of them and giving them pop tests that they are failing; and someone has leaked the possibility of a homework machine to the school newspaper. Just when the D Squad thinks things can't get any more out of control, Belch becomes much more powerful than they ever imagined. Soon the kids are in a race against their own creation, and the loser could end up in jail...or worse!

Four fifth-grade students--a geek, a class clown, a teacher's pet, and a slacker--as well as their teacher and mothers, each relate events surrounding a computer programmed to complete homework assignments.

Ages 8-12.

A Junior Library Guild selection.

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